Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
500 / 10,000
2,500 / 60,000
Nightshade Pulse ⇦ ✚ LP
17 ... -5 -10 List of startUp 10F or less.
Cammy
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
9 24 D -10 List of startUp 10F or less.
Dee Jay
motion
1,400 / 10,000
2,000 / 60,000
Double Rolling Sobat ⇨ ✚ HK
15 24 2 -10 List of startUp 10F or less.
Dee Jay
motion
1,000 / 10,000
4,000 / 60,000
Maximum Strike (During Jus Cool)HK
15 25 D -10 List of startUp 10F or less.
Dhalsim
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
4 16 -5 -10 List of startUp 10F or less.
Dhalsim
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
10 14 -3 -10 List of startUp 10F or less.
Dhalsim
motion
1,920 / 10,000
5,040 / 60,000
SA1 L Yoga Inferno ⇨⇩⇨ ✚ LP
10 ... D -10 List of startUp 10F or less.
Dhalsim
motion
2,100 / 10,000
5,040 / 60,000
SA1 M Yoga Inferno ⇨⇩⇨ ✚ MP
10 ... D -10 List of startUp 10F or less.
E.Honda
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
11 14 D -10 List of startUp 10F or less.
E.Honda
motion
600 / 10,000
3,000 / 60,000
Double Slaps LP▸MP
4 20 D -10 List of startUp 10F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Nightshade Pulse
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : *SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 30 - 36* Can be canceled into Overdrive Snake Step from frames 35 - 52

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[00] Character : Cammy
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a Hard Knock Down when hitting an opponent on the groundKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent

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[00] Character : Dee Jay
[01] Move Name : Double Rolling Sobat
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 36-39
[04] Frame Recovery : 24
[05] Recovery Hit : 2
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Maximum Strike
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-10
[04] Frame Recovery : 16
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : SA1 L Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1920
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

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[00] Character : Dhalsim
[01] Move Name : SA1 M Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

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[00] Character : E.Honda
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13,20-24
[04] Frame Recovery : 14
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : E.Honda
[01] Move Name : Double Slaps
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :