Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
14 15 D -11 List of startUp 11F or less.
Dee Jay
motion
500 / 10,000
3,000 / 60,000
Dee Jay Special (2) MP▸HP
11 24 -2 -11 List of startUp 11F or less.
Dhalsim
motion
1,000 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
16 27 -6 -11 List of startUp 11F or less.
Dhalsim
motion
800 / 10,000
4,000 / 60,000
OD Yoga Flame ⇦ ✚ P P
18 ... D -11 List of startUp 11F or less.
ED
motion
600 / 10,000
2,000 / 60,000
Hitman Combination(3) MK▸MK▸HP
11 23 D -11 List of startUp 11F or less.
Jamie
motion
800 / 10,000
2,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
9 28 D -11 List of startUp 11F or less.
Jamie
motion
600 / 10,000
4,000 / 60,000
Intoxicated Assault(2) (Drink level 3 or higher)⇦ ✚ HP▸HP
21 20 1 -11 List of startUp 11F or less.
Jamie
motion
400 / 10,000
2,500 / 60,000
M Freeflow Strikes(2) ⇨ ✚ MP▸⇨ ✚ P
16 28 -3 -11 List of startUp 11F or less.
Juri
motion
900 / 10,000
5,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
8 23 3 -11 List of startUp 11F or less.
Juri
motion
700 / 10,000
1,250 / 60,000
[Chain combo]Crouching Heavy Punch ⇩ ✚ HP
8 23 D -11 List of startUp 11F or less.
Next




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[00] Character : Dee Jay
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-17
[04] Frame Recovery : 24
[05] Recovery Hit : -2
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Dhalsim
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 27
[05] Recovery Hit : -6
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter

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[00] Character : Dhalsim
[01] Move Name : OD Yoga Flame
[02] Frame Start-up : 18
[03] Frame Active : 18-42
[04] Frame Recovery : 66 total frames
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Hitman Combination(3)
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 13-15
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : *Low
[15] Miscellaneous :
Hard knockdown when hitting an opponent standing on the groundKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent* 1 frames of recovery added when the attack misses*Second attack is considered a high attack only when the first attack is blocked

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[00] Character : Jamie
[01] Move Name : Intoxicated Assault(2)
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -11
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

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[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Juri
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 23
[05] Recovery Hit : 3
[06] Recovery Block : -11
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state on Punish Counter when hitting a mid-air opponent

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[00] Character : Juri
[01] Move Name : [Chain combo]Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1250
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can be canceled into a jump if the attack hits