Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*600 / 10,000
5,000 / 60,000
M Serpent Lash ⇨ ✚ MP
17 24 D -12 List of startUp 12F or less.
Blanka
motion
900 / 10,000
5,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
11 23 D -12 List of startUp 12F or less.
Cammy
motion
800 / 10,000
4,000 / 60,000
Delayed Ripper ⇨ ✚ HK
18 25 D -12 List of startUp 12F or less.
Cammy
motion
600 / 10,000
3,000 / 60,000
Lift Combination ⇦✚MP▸HK
9 23 D -12 List of startUp 12F or less.
Cammy
motion
800 / 10,000
7,000 / 60,000
Swing Combination HP▸HK
13 29 D -12 List of startUp 12F or less.
Cammy
motion
800 / 10,000
4,000 / 60,000
L Spiral Arrow ⇨ ✚ LK
9 21 D -12 List of startUp 12F or less.
Cammy
motion
1,000 / 10,000
5,000 / 60,000
H Spiral Arrow ⇨ ✚ HK
15 21 D -12 List of startUp 12F or less.
Chun-Li
motion
800 / 10,000
4,200 / 60,000
OD Spinning Bird Kick ⇧ ✚ K K
16 ... D -12 List of startUp 12F or less.
Dee Jay
motion
2,000 / 10,000
2,500 / 60,000
SA1 The Greatest Sobat ⇨⇩⇨ ✚ K
7 33 D -12 List of startUp 12F or less.
Dhalsim
motion
800 / 10,000
4,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
19 24 -1 -12 List of startUp 12F or less.
Next




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[00] Character : A.K.I
[01] Move Name : M Serpent Lash
[02] Frame Start-up : 17
[03] Frame Active : 17-22
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : *600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 700 damage and produces a crumple stun on Toxic Blossom triggerClashes with projectiles

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[00] Character : Blanka
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Cammy
[01] Move Name : Delayed Ripper
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish Counter

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[00] Character : Cammy
[01] Move Name : Lift Combination
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
Can only be canceled into a jump if the attack hits

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[00] Character : Cammy
[01] Move Name : Swing Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 29-31
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 10%10% Immediate scaling on the 2nd hitCombo scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Only the first hit can be canceled into a special move

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[00] Character : Cammy
[01] Move Name : L Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-21
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 24

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[00] Character : Cammy
[01] Move Name : H Spiral Arrow
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 19-30
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2600
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 33

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[00] Character : Chun-Li
[01] Move Name : OD Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
[04] Frame Recovery : 8+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 14 - 63

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[00] Character : Dee Jay
[01] Move Name : SA1 The Greatest Sobat
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Punish Counter properties- Produces a crumple stun if the opponent is standing on the ground- Produces a wall bounce when hitting a mid-air opponentValues do not change on counter or Punish CounterMinimum guaranteed damage is 30%

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[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :