Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*600 / 10,000
2,500 / 60,000
OD Nightshade Chaser (During OD Nightshade Pulse)⇨ ✚ P
13 28 D -13 List of startUp 13F or less.
Chun-Li
motion
700 / 10,000
5,000 / 60,000
Lightning Kick Barrage (After an OD Hundred Lightning Kicks)K K
11 25 D -13 List of startUp 13F or less.
Dee Jay
motion
600 / 10,000
5,000 / 60,000
Dee Jay Special (3) MP▸HP▸HK
13 30 D -13 List of startUp 13F or less.
ED
motion
900 / 10,000
4,000 / 60,000
L Psycho Uppercut ⇨⇩ ✚ LP
10 28 D -13 List of startUp 13F or less.
Gouki/Akuma
motion
875 / 10,000
2,000 / 60,000
Kikoku Combination(3) ⇨✚HP▸⇨✚HP▸HK
9 24 D -13 List of startUp 13F or less.
Gouki/Akuma
motion
600 / 10,000
4,000 / 60,000
L Tatsumaki Zanku-kyaku ⇦ ✚ LK
12 21 D -13 List of startUp 13F or less.
Gouki/Akuma
motion
1,000 / 10,000
5,000 / 60,000
M Tatsumaki Zanku-kyaku ⇦ ✚ MK
11 31 D -13 List of startUp 13F or less.
Jamie
motion
350 / 10,000
2,500 / 60,000
L Freeflow Strikes(2) ⇨ ✚ LP▸⇨ ✚ P
13 28 -3 -13 List of startUp 13F or less.
Jamie
motion
650 / 10,000
2,500 / 60,000
H Freeflow Strikes(3) ⇨ ✚ HP▸⇨ ✚ P▸⇨ ✚ P
19 30 D -13 List of startUp 13F or less.
Jamie
motion
750 / 10,000
2,500 / 60,000
OD Freeflow Strikes(3) ⇨ ✚ P P▸⇨ ✚ P▸⇨ ✚ P
13 30 D -13 List of startUp 13F or less.
Next




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[00] Character : A.K.I
[01] Move Name : OD Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA2
[08] Damage : *600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : Chun-Li
[01] Move Name : Lightning Kick Barrage
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 24-25, 31-32, 46
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (3)
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : L Psycho Uppercut
[02] Frame Start-up : 10
[03] Frame Active : 10-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 15

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[00] Character : Gouki/Akuma
[01] Move Name : Kikoku Combination(3)
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 875
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Gouki/Akuma
[01] Move Name : L Tatsumaki Zanku-kyaku
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
6 frames of recovery added when the attack misses

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[00] Character : Gouki/Akuma
[01] Move Name : M Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 26-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(3)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 650
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(3)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 750
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses