Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*600 / 10,000
4,000 / 60,000
OD Serpent Lash ⇨ ✚ P P
21 25 4 -14 List of startUp 14F or less.
Cammy
motion
900 / 10,000
4,000 / 60,000
M Spiral Arrow ⇨ ✚ MK
9 21 D -14 List of startUp 14F or less.
Cammy
motion
800 / 10,000
4,000 / 60,000
H Spiral Arrow(Charged) ⇨ ✚ Hold HK
27 20 D -14 List of startUp 14F or less.
Cammy
motion
800 / 10,000
4,000 / 60,000
OD Spiral Arrow ⇨ ✚ K K
13 20 D -14 List of startUp 14F or less.
Gouki/Akuma
motion
600 / 10,000
4,000 / 60,000
H Adamant Flame(2) ⇦ ✚ HP▸⇨ ✚ P
11 28 D -14 List of startUp 14F or less.
Jamie
motion
400 / 10,000
1,500 / 60,000
Full Moon Kick(2) (Drink level 2 or higher)⇨✚MK▸MK
15 28 D -14 List of startUp 14F or less.
Jamie
motion
600 / 10,000
4,500 / 60,000
[Drink level 4]Freeflow Strikes(3) ⇨ ✚ P▸⇨ ✚ P▸⇨ ✚ P
16 28 D -14 List of startUp 14F or less.
Jamie
motion
700 / 10,000
4,500 / 60,000
[Drink level 4]OD Freeflow Strikes(3) ⇨ ✚ P P▸⇨ ✚ P▸⇨ ✚ P
16 28 D -14 List of startUp 14F or less.
JP
motion
900 / 10,000
4,000 / 60,000
Malice  ✚ HP
16 31 D -14 List of startUp 14F or less.
Ken
motion
400 / 10,000
1,000 / 60,000
Chin Buster MP▸HP
11 27 D -14 List of startUp 14F or less.
Next




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[00] Character : A.K.I
[01] Move Name : OD Serpent Lash
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 25
[05] Recovery Hit : 4
[06] Recovery Block : -14
[07] Cancel : *
[08] Damage : *600
[09] Combo Scaling : Starter scaling 15%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitProperties change and Toxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and produces a crumple stun on Toxic Blossom trigger* Can be cancelled into SA2 or SA3 on Toxic Blossom trigger onlyClashes with projectiles

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[00] Character : Cammy
[01] Move Name : M Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 26

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[00] Character : Cammy
[01] Move Name : H Spiral Arrow(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-29, 31-33, 34-36, 37-39, 40-42
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 16 frames to change its propertiesConsidered airborne from frames 30 - 45

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[00] Character : Cammy
[01] Move Name : OD Spiral Arrow
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 17-19, 20-22, 23-25, 26-28
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 16 - 32

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[00] Character : Gouki/Akuma
[01] Move Name : H Adamant Flame(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : Full Moon Kick(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 23-24
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 and higher

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[00] Character : Jamie
[01] Move Name : [Drink level 4]Freeflow Strikes(3)
[02] Frame Start-up : 16
[03] Frame Active : 16-17,22-23, 38-40
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : [Drink level 4]OD Freeflow Strikes(3)
[02] Frame Start-up : 16
[03] Frame Active : 16-17,22-23, 38-40
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 900
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : JP
[01] Move Name : Malice
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Ken
[01] Move Name : Chin Buster
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :