Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
400 / 10,000
6,000 / 60,000
Qiong Qi (2) HP▸HP
14 24 D -15 List of startUp 15F or less.
Blanka
motion
1,100 / 10,000
6,000 / 60,000
Wild Nail ⇨ ✚ HP
18 31 D -15 List of startUp 15F or less.
Blanka
motion
1,300 / 10,000
1,0000 / 60,000
H Rolling Attack ⇨ ✚ HP
22 26 D -15 List of startUp 15F or less.
Gouki/Akuma
motion
800 / 10,000
5,000 / 60,000
Rago High Kick ⇦ ✚ HK
12 27 D -15 List of startUp 15F or less.
Jamie
motion
600 / 10,000
2,500 / 60,000
M Freeflow Strikes(3) ⇨ ✚ MP▸⇨ ✚ P▸⇨ ✚ P
16 30 D -15 List of startUp 15F or less.
Jamie
motion
250 / 10,000
2,500 / 60,000
L Freeflow Kicks(2) ⇨ ✚ LP▸⇨ ✚ K
14 32 -7 -15 List of startUp 15F or less.
Jamie
motion
300 / 10,000
2,500 / 60,000
M Freeflow Kicks(2) ⇨ ✚ MP▸⇨ ✚ K
17 32 -7 -15 List of startUp 15F or less.
Jamie
motion
300 / 10,000
2,500 / 60,000
H Freeflow Kicks(2) ⇨ ✚ HP▸⇨ ✚ K
20 32 -7 -15 List of startUp 15F or less.
Jamie
motion
350 / 10,000
2,500 / 60,000
OD Freeflow Kicks(2) ⇨ ✚ P P▸⇨ ✚ K
14 32 -7 -15 List of startUp 15F or less.
Manon
motion
900 / 10,000
4,000 / 60,000
L Rond-point ⇨ ✚ LK
9 29 D -15 List of startUp 15F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Qiong Qi (2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned stateForces a juggle state when Toxic Bloom triggers

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Wild Nail
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can transition to Coward Crouch between frames 33 - 34Properties change to the following when the attack lands as a Punish Counter:- Produces a crumple stun if the opponent is standing on the ground- Forces a floor bound if the attack hits a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Rago High Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(3)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-18
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : L Rond-point
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 14-15
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1350
[14] Properties : High
[15] Miscellaneous :
The upper part of Manon's body is Invincible against projectiles and strikes with mid-air hitboxes from frames 5 - 15Only the first hit can be canceled into a Level 3 Super Art or Critical Art