Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*500 / 10,000
2,500 / 60,000
Nightshade Chaser (During Nightshade Pulse)⇨ ✚ P
13 34 -4 -16 List of startUp 16F or less.
Dee Jay
motion
175 / 10,000
800 / 60,000
SA2 Lowkey Sunrise Festival (5) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK
15 35 6 -16 List of startUp 16F or less.
Dee Jay
motion
200 / 10,000
1,000 / 60,000
SA2 Marvelous Sunrise Festival (5) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK
15 35 6 -16 List of startUp 16F or less.
Dee Jay
motion
250 / 10,000
1,000 / 60,000
SA2 Headliner Sunrise Festival (5) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK
15 35 6 -16 List of startUp 16F or less.
Dee Jay
motion
100 / 10,000
1,000 / 60,000
(Failed version) SA2 Sunrise Festival (5) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK
15 35 6 -16 List of startUp 16F or less.
Dhalsim
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
12 20 D -16 List of startUp 16F or less.
Dhalsim
motion
900 / 10,000
5,000 / 60,000
Yoga Lance ⇦ ✚ HP
14 29 -9 -16 List of startUp 16F or less.
Dhalsim
motion
900 / 10,000
4,000 / 60,000
Long Sliding Kick ⇩ ✚ HK
12 20 D -16 List of startUp 16F or less.
Jamie
motion
1,600 / 10,000
4,500 / 60,000
M Bakkai (Drink level 2 or higher)⇩⇨ ✚ MK
22 31 D -16 List of startUp 16F or less.
Juri
motion
600 / 10,000
1,000 / 60,000
Death Crest(3) MP▸⇦ ✚ HP▸HP
17 27 D -16 List of startUp 16F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 34
[05] Recovery Hit : -4
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 12 - 28If the 6th attack is input between frames 2 - 11, or 29 - 31, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 15 - 26If the 6th attack is input between frames 2 - 14, or 27 - 31, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31

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[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Dhalsim
[01] Move Name : Yoga Lance
[02] Frame Start-up : 14
[03] Frame Active : 14-20
[04] Frame Recovery : 29
[05] Recovery Hit : -9
[06] Recovery Block : -16
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent on counter or Punish Counter

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[00] Character : Dhalsim
[01] Move Name : Long Sliding Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Jamie
[01] Move Name : M Bakkai
[02] Frame Start-up : 22
[03] Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4200
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art

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[00] Character : Juri
[01] Move Name : Death Crest(3)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
*Can only be canceled into a Super Art on hit