Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
1,200 / 10,000
4,000 / 60,000
M Spinning Bird Kick ⇧ ✚ MK
16 ... D -17 List of startUp 17F or less.
Gouki/Akuma
motion
1,000 / 10,000
4,000 / 60,000
OD Tatsumaki Zanku-kyaku ⇦ ✚ K K
13 26 D -17 List of startUp 17F or less.
Jamie
motion
550 / 10,000
2,500 / 60,000
L Freeflow Strikes(3) ⇨ ✚ LP▸⇨ ✚ P▸⇨ ✚ P
13 30 D -17 List of startUp 17F or less.
Jamie
motion
1,800 / 10,000
5,000 / 60,000
H Bakkai (Drink level 2 or higher)⇩⇨ ✚ HK
26 32 D -17 List of startUp 17F or less.
Juri
motion
300 / 10,000
5,000 / 60,000
SA2 Feng Shui Engine(Rush) (During Feng Shui Engine's activation start-up)Hold P
9 26 -4 -17 List of startUp 17F or less.
Zangief
motion
900 / 10,000
2,500 / 60,000
Machine Gun Chops(3) MP▸MP▸MP
15 32 D -17 List of startUp 17F or less.




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[00] Character : Chun-Li
[01] Move Name : M Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
[04] Frame Recovery : 8+21 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 15 - 56

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[00] Character : Gouki/Akuma
[01] Move Name : OD Tatsumaki Zanku-kyaku
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 19-20, 25-26, 30-31, 36-37
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(3)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : H Bakkai
[02] Frame Start-up : 26
[03] Frame Active : 26-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : SA3
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4900
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art

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[00] Character : Juri
[01] Move Name : SA2 Feng Shui Engine(Rush)
[02] Frame Start-up : 9
[03] Frame Active : 9-19
[04] Frame Recovery : 26
[05] Recovery Hit : -4
[06] Recovery Block : -17
[07] Cancel : *
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Minimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterHold down the button to rush forwardForces a juggle state knockdown when hitting a mid-air opponent

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[00] Character : Zangief
[01] Move Name : Machine Gun Chops(3)
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :