Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
4,000 / 60,000
Amazon River Run  ✚ HP
14 22 D -18 List of startUp 18F or less.
Chun-Li
motion
1,000 / 10,000
3,000 / 60,000
L Spinning Bird Kick ⇧ ✚ LK
9 ... D -18 List of startUp 18F or less.
Chun-Li
motion
1,400 / 10,000
4,200 / 60,000
H Spinning Bird Kick ⇧ ✚ HK
20 ... D -18 List of startUp 18F or less.
Gouki/Akuma
motion
600 / 10,000
4,000 / 60,000
M Adamant Flame(2) ⇦ ✚ MP▸⇨ ✚ P
7 32 D -18 List of startUp 18F or less.
Gouki/Akuma
motion
700 / 10,000
4,000 / 60,000
OD Adamant Flame(2) ⇦ ✚ P P▸⇨ ✚ P
7 25 D -18 List of startUp 18F or less.
Luke
motion
700 / 10,000
3,000 / 60,000
L Flash Knuckle ⇦ ✚ LP
13 31 D -18 List of startUp 18F or less.
Ryu
motion
800 / 10,000
4,000 / 60,000
OD High Blade Kick ⇨ ✚ K K
17 33 D -18 List of startUp 18F or less.
Zangief
motion
1,000 / 10,000
8,000 / 60,000
Smetana Dropkick  ✚ HK
16 40 D -18 List of startUp 18F or less.




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[00] Character : Blanka
[01] Move Name : Amazon River Run
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a Hard Knockdown on Punish Counter

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[00] Character : Chun-Li
[01] Move Name : L Spinning Bird Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 17-18, 25-26
[04] Frame Recovery : 6+24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 32

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[00] Character : Chun-Li
[01] Move Name : H Spinning Bird Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
[04] Frame Recovery : 8+22 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 -72

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[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Gouki/Akuma
[01] Move Name : OD Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10, 15-17
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 750
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Luke
[01] Move Name : L Flash Knuckle
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 18 frames to change propertiesPerform the Perfect version by releasing the button between frames 18 - 20

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[00] Character : Ryu
[01] Move Name : OD High Blade Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-21
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Zangief
[01] Move Name : Smetana Dropkick
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -11000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Throw invincible from frames 5 - 26Wall splat effect added on Punish Counter