Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*700 / 10,000
6,000 / 60,000
H Serpent Lash ⇨ ✚ HP
11 32 D -20 List of startUp 20F or less.
ED
motion
1,000 / 10,000
4,000 / 60,000
M Psycho Uppercut ⇨⇩ ✚ MP
14 32 D -20 List of startUp 20F or less.
E.Honda
motion
1,600 / 10,000
8,000 / 60,000
OD Sumo Headbutt ⇨ ✚ P P
9 20 D -20 List of startUp 20F or less.
Jamie
motion
800 / 10,000
4,000 / 60,000
Intoxicated Assault(3) (Drink level 3 or higher)⇦ ✚ HP▸HP▸HK
21 37 D -20 List of startUp 20F or less.
Ken
motion
500 / 10,000
5,000 / 60,000
Kasai Thrust Kick (During OD Senka Snap Kick)⇨ ✚ K
15 37 D -20 List of startUp 20F or less.
Manon
motion
*1400 / 10,000
2,000 / 60,000
M Renversé(Attack changes according to Medal level) ⇨ ✚ MP
25 34 D -20 List of startUp 20F or less.
Manon
motion
*1500 / 10,000
2,000 / 60,000
OD Renversé(Attack changes according to Medal level) ⇨ ✚ P P
25 34 D -20 List of startUp 20F or less.
M.Bison
motion
1,200 / 10,000
6,000 / 60,000
L Psycho Crusher Attack ⇨ ✚ LP
16 24 D -20 List of startUp 20F or less.
M.Bison
motion
1,400 / 10,000
7,000 / 60,000
M Psycho Crusher Attack ⇨ ✚ MP
20 24 D -20 List of startUp 20F or less.
Rashid
motion
400 / 10,000
1,000 / 60,000
Rising Kick MP▸HK
13 36 D -20 List of startUp 20F or less.
Next




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[00] Character : A.K.I
[01] Move Name : H Serpent Lash
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 16Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : ED
[01] Move Name : M Psycho Uppercut
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 19

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[00] Character : E.Honda
[01] Move Name : OD Sumo Headbutt
[02] Frame Start-up : 9
[03] Frame Active : 9-13, 14-56
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 hits from the 1st frame until the end of the active framesIf Honda and the opponent switch sides after the 27th frame, transitions into ending animation actionConsidered airborne from frame 14Always in Punish Counter state during execution.

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[00] Character : Jamie
[01] Move Name : Intoxicated Assault(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

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[00] Character : Ken
[01] Move Name : Kasai Thrust Kick
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Manon
[01] Move Name : M Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 24Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1400 (1420)Medal Level 2: 1550 (1570)Medal Level 3: 1700 (1720)Medal Level 4: 1850 (1870)Medal Level 5: 2000 (2020)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Manon
[01] Move Name : OD Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
With Classic ControlsInvincible against strikes from the knee and up from frames 3 - 26Invincible against projectiles from frames 3 - 26Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1200 / 1232Medal Level 2: 1320 / 1352Medal Level 3: 1440 / 1472Medal Level 4: 1560 / 1592Medal Level 5: 1680 / 1712Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : M.Bison
[01] Move Name : L Psycho Crusher Attack
[02] Frame Start-up : 16
[03] Frame Active : 16-31
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 17Considered airborne from frames 22 - 31

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[00] Character : M.Bison
[01] Move Name : M Psycho Crusher Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-35
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 21Considered airborne from frames 26 - 45

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[00] Character : Rashid
[01] Move Name : Rising Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :