Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
600 / 10,000
3,000 / 60,000
Wild Lift (During Coward Crouch)P
8 31 D -21 List of startUp 21F or less.
Blanka
motion
1,100 / 10,000
7,500 / 60,000
[Lightning Beast] L Rolling Attack ⇨ ✚ LP
10 11 D -21 List of startUp 21F or less.
Blanka
motion
1,300 / 10,000
7,500 / 60,000
[Lightning Beast] M Rolling Attack ⇨ ✚ MP
12 11 D -21 List of startUp 21F or less.
Blanka
motion
1,400 / 10,000
1,0000 / 60,000
[Lightning Beast] H Rolling Attack ⇨ ✚ HP
22 26 D -21 List of startUp 21F or less.
ED
motion
1,200 / 10,000
4,000 / 60,000
H Psycho Uppercut ⇨⇩ ✚ HP
16 33 D -21 List of startUp 21F or less.
Luke
motion
1,000 / 10,000
1,000 / 60,000
Fatal Shot (After an OD Sand Blast)P P
12 ... D -21 List of startUp 21F or less.
Marisa
motion
1,000 / 10,000
5,000 / 60,000
Tonitrus(2) (During Scutum)P▸P
20 36 D -21 List of startUp 21F or less.




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[00] Character : Blanka
[01] Move Name : Wild Lift
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Rolling Attack
[02] Frame Start-up : 10
[03] Frame Active : 10-20
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 23Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : ED
[01] Move Name : H Psycho Uppercut
[02] Frame Start-up : 16
[03] Frame Active : 16-21
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 19

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[00] Character : Luke
[01] Move Name : Fatal Shot
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 54 total frames
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

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[00] Character : Marisa
[01] Move Name : Tonitrus(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution