Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
1,700 / 10,000
2,500 / 60,000
SA1 Kikosho ⇨⇩⇨ ✚ P
7 ... D -22 List of startUp 22F or less.
Dee Jay
motion
200 / 10,000
800 / 60,000
SA2 Lowkey Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
17 45 6 -22 List of startUp 22F or less.
Dee Jay
motion
200 / 10,000
1,000 / 60,000
SA2 Marvelous Sunrise Festival (6) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK
17 45 6 -22 List of startUp 22F or less.
Dee Jay
motion
250 / 10,000
1,000 / 60,000
SA2 Headliner Sunrise Festival (6) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK
17 45 6 -22 List of startUp 22F or less.
Dee Jay
motion
100 / 10,000
1,000 / 60,000
(Failed version) SA2 Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
17 45 6 -22 List of startUp 22F or less.
Dhalsim
motion
2,040 / 10,000
5,040 / 60,000
SA1 H Yoga Inferno ⇨⇩⇨ ✚ HP
10 ... D -22 List of startUp 22F or less.
E.Honda
motion
800 / 10,000
5,000 / 60,000
Taiho Cannon Lift (During Sumo Dash)⇩ ✚ P
12 32 D -22 List of startUp 22F or less.
E.Honda
motion
1,000 / 10,000
2,500 / 60,000
OD Taiho Cannon Lift (During OD Sumo Dash)⇩ ✚ P
12 32 D -22 List of startUp 22F or less.
Kimberly
motion
0 / 10,000
0 / 60,000
Step Up (After Hisen Kick) or ⇧ or
- ... -10 -22 List of startUp 22F or less.
Luke
motion
400 / 10,000
4,000 / 60,000
OD Flash Knuckle ⇦ ✚ P P
15 39 - -22 List of startUp 22F or less.




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[00] Character : Chun-Li
[01] Move Name : SA1 Kikosho
[02] Frame Start-up : 7
[03] Frame Active : 7-76
[04] Frame Recovery : 122 total frames
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 7Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 14 - 33If the 7th attack is input between frames 2 - 13, or 34 - 36, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

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[00] Character : Dhalsim
[01] Move Name : SA1 H Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 133 total frames
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 2040
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

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[00] Character : E.Honda
[01] Move Name : Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

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[00] Character : E.Honda
[01] Move Name : OD Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

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[00] Character : Kimberly
[01] Move Name : Step Up
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -10
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

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[00] Character : Luke
[01] Move Name : OD Flash Knuckle
[02] Frame Start-up : 15
[03] Frame Active : 15
[04] Frame Recovery : 39
[05] Recovery Hit : -
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Transitions to 2nd attack on hitCan only be canceled into DDT on the 1st hit