Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
7,500 / 60,000
L Rolling Attack ⇨ ✚ LP
10 11 D -23 List of startUp 23F or less.
Blanka
motion
1,200 / 10,000
7,500 / 60,000
M Rolling Attack ⇨ ✚ MP
12 11 D -23 List of startUp 23F or less.
Cammy
motion
3,000 / 10,000
5,000 / 60,000
SA2 Aerial Killer Bee Spin (During a forward jump)⇩⇦⇩⇦ ✚ P
13 37 D -23 List of startUp 23F or less.
Gouki/Akuma
motion
1,100 / 10,000
4,000 / 60,000
L Gou Shoryuken ⇨⇩✚ LP
5 ... D -23 List of startUp 23F or less.
Jamie
motion
900 / 10,000
4,000 / 60,000
Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P▸⇨ ✚ P
19 39 D -23 List of startUp 23F or less.
Jamie
motion
1,000 / 10,000
4,000 / 60,000
OD Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P P▸⇨ ✚ P
19 39 D -23 List of startUp 23F or less.
Ken
motion
*1100 / 10,000
4,000 / 60,000
L Shoryuken ⇨⇩ ✚ LP
5 ... D -23 List of startUp 23F or less.
Lily
motion
1,000 / 10,000
5,000 / 60,000
[Windclad]Condor Dive (During a neutral or forward jump)P P
12 ... D -23 List of startUp 23F or less.
Lily
motion
1,600 / 10,000
5,000 / 60,000
[Windclad]OD Condor Dive (During a neutral or forward jump)(During OD Tomahawk Buster)P PP
12 ... D -23 List of startUp 23F or less.
Manon
motion
1,000 / 10,000
6,000 / 60,000
Tomoe Derrière  ✚ HK
11 32 26 -23 List of startUp 23F or less.
Next




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[00] Character : Blanka
[01] Move Name : L Rolling Attack
[02] Frame Start-up : 10
[03] Frame Active : 10-20
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 23

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[00] Character : Blanka
[01] Move Name : M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 11

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[00] Character : Cammy
[01] Move Name : SA2 Aerial Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[00] Character : Gouki/Akuma
[01] Move Name : L Gou Shoryuken
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 35

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[00] Character : Jamie
[01] Move Name : Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : OD Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Ken
[01] Move Name : L Shoryuken
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : *1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 35* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Lily
[01] Move Name : [Windclad]Condor Dive
[02] Frame Start-up : 12
[03] Frame Active : 12-until landing
[04] Frame Recovery : 24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesWhen the first attack hits, the 2nd hit will happen on the next frame

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[00] Character : Lily
[01] Move Name : [Windclad]OD Condor Dive
[02] Frame Start-up : 12
[03] Frame Active : 12-until landing
[04] Frame Recovery : 24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesWhen the first attack hits, the 2nd hit will happen on the next frame* If transitioned from Overdrive Tomahawk Buster, combo scaling is 35%

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[00] Character : Manon
[01] Move Name : Tomoe Derrière
[02] Frame Start-up : 11
[03] Frame Active : 11-19
[04] Frame Recovery : 32
[05] Recovery Hit : 26
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
juggle state changes when attack lands as a Punish Counter on a grounded opponentForces a juggle state when the attack lands as a Punish Counter on a mid-air opponent