Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
1,100 / 10,000
5,000 / 60,000
Venomous Fang (During Sinister Slide)P
19 30 D -25 List of startUp 25F or less.
Kimberly
motion
1,800 / 10,000
2,500 / 60,000
SA1 Bushin Beats ⇨⇩⇨ ✚ K
10 40 D -25 List of startUp 25F or less.
Kimberly
motion
2,200 / 10,000
2,500 / 60,000
SA1 Bushin Thunderous Beats (With at least 1 Shuriken Bomb stock)⇩⇨⇩⇨ ✚ Hold K
10 40 D -25 List of startUp 25F or less.
Kimberly
motion
2,800 / 10,000
5,000 / 60,000
SA2 Bushin Scramble ⇦⇩⇦ ✚ P
13 ... D -25 List of startUp 25F or less.
Lily
motion
1,000 / 10,000
4,000 / 60,000
[Windclad]L Tomahawk Buster ⇨⇩ ✚ LP
4 ... D -25 List of startUp 25F or less.
M.Bison
motion
1,200 / 10,000
9,000 / 60,000
OD Backfist Combo ⇦ ✚ P P
14 44 D -25 List of startUp 25F or less.
Terry
motion
1,000 / 10,000
4,000 / 60,000
L Rising Tackle ⇨⇩ ✚ LP
5 ... D -25 List of startUp 25F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA1 Bushin Beats
[02] Frame Start-up : 10
[03] Frame Active : 10-24
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 14Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA1 Bushin Thunderous Beats
[02] Frame Start-up : 10
[03] Frame Active : 10-24
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5001
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 14Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA2 Bushin Scramble
[02] Frame Start-up : 13
[03] Frame Active : 13-20
[04] Frame Recovery : 39 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on the 1st frameConsidered airborne from frames 1- 20Minimum guaranteed damage is 40%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : [Windclad]L Tomahawk Buster
[02] Frame Start-up : 4
[03] Frame Active : 4-7, 8-16
[04] Frame Recovery : 20+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 7 - 37

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : OD Backfist Combo
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 35-37, 61-63
[04] Frame Recovery : 44
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds a floor bounding effect on the final attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : L Rising Tackle
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 6 - 35