Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile
motion
2,000 / 10,000
2,500 / 60,000
SA1 Sonic Hurricane(Side) ⇨⇦⇨ ✚ LPL or MP
8 ... D -26 List of startUp 26F or less.
Lily
motion
800 / 10,000
2,000 / 60,000
Desert Storm(3) ⇨ ✚ HP▸HP▸HP
20 42 D -26 List of startUp 26F or less.
Terry
motion
1,200 / 10,000
4,000 / 60,000
M Rising Tackle ⇨⇩ ✚ MP
6 ... D -26 List of startUp 26F or less.
Terry
motion
2,000 / 10,000
2,500 / 60,000
SA1 Buster Wolf ⇨⇩⇨ ✚ K
7 60 D -26 List of startUp 26F or less.




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[00] Character : Guile
[01] Move Name : SA1 Sonic Hurricane(Side)
[02] Frame Start-up : 8
[03] Frame Active : 8-58
[04] Frame Recovery : 89 total frames
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws and strikes from frames 1 - 8Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Lily
[01] Move Name : Desert Storm(3)
[02] Frame Start-up : 20
[03] Frame Active : 20-24
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Terry
[01] Move Name : M Rising Tackle
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 28+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 43

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[00] Character : Terry
[01] Move Name : SA1 Buster Wolf
[02] Frame Start-up : 7
[03] Frame Active : 7-18
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%