Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay
motion
4,000 / 10,000
7,500 / 60,000
SA3 Weekend Pleasure ⇦⇩⇦ ✚ P
9 48 D -28 List of startUp 28F or less.
Dee Jay
motion
4,500 / 10,000
1,0000 / 60,000
CA Weekend Pleasure (when under 25% vitality)⇩⇦⇩⇦ ✚ P
9 48 D -28 List of startUp 28F or less.
ED
motion
1,600 / 10,000
4,000 / 60,000
OD Psycho Uppercut ⇨⇩ ✚ P P
13 36 D -28 List of startUp 28F or less.
Jamie
motion
500 / 10,000
3,000 / 60,000
Phantom Sway(2) ⇩✚HK▸HK
12 43 D -28 List of startUp 28F or less.
Ken
motion
1,300 / 10,000
4,000 / 60,000
M Shoryuken ⇨⇩ ✚ MP
6 ... D -28 List of startUp 28F or less.




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[00] Character : Dee Jay
[01] Move Name : SA3 Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[00] Character : Dee Jay
[01] Move Name : CA Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[00] Character : ED
[01] Move Name : OD Psycho Uppercut
[02] Frame Start-up : 13
[03] Frame Active : 13-18
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16

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[00] Character : Jamie
[01] Move Name : Phantom Sway(2)
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 43
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Ken
[01] Move Name : M Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-8,9-15
[04] Frame Recovery : 28+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 43