Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
2,000 / 10,000
2,500 / 60,000
SA1 Shout of Earth ⇨⇩⇨ ✚ P
8 ... D -29 List of startUp 29F or less.
Blanka
motion
2,200 / 10,000
2,500 / 60,000
[Lightning Beast] SA1 Shout of Earth ⇨⇩⇨ ✚ P
8 ... D -29 List of startUp 29F or less.
Dee Jay
motion
500 / 10,000
4,000 / 60,000
OD Jus Cool ⇦ ✚ K K
8 36 D -29 List of startUp 29F or less.
Dee Jay
motion
300 / 10,000
5,000 / 60,000
SA2 Lowkey Sunrise Festival ⇨⇩⇨ ✚ LP
12 46 6 -29 List of startUp 29F or less.
Dee Jay
motion
300 / 10,000
5,000 / 60,000
SA2 Marvelous Sunrise Festival ⇨⇩⇨ ✚ MP
12 46 6 -29 List of startUp 29F or less.
Dee Jay
motion
200 / 10,000
5,000 / 60,000
SA2 Headliner Sunrise Festival ⇨⇩⇨ ✚ HP
12 46 6 -29 List of startUp 29F or less.
Luke
motion
*1000 / 10,000
4,000 / 60,000
M Rising Uppercut ⇨⇩ ✚ MP
6 ... D -29 List of startUp 29F or less.
Luke
motion
2,000 / 10,000
2,500 / 60,000
SA1 Vulcan Blast ⇨⇩⇨ ✚ P
6 ... D -29 List of startUp 29F or less.
Luke
motion
2,800 / 10,000
5,000 / 60,000
SA2 Eraser ⇦⇩⇦ ✚ P
5 51 D -29 List of startUp 29F or less.




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[00] Character : Blanka
[01] Move Name : SA1 Shout of Earth
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 78 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 9Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] SA1 Shout of Earth
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 78 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 9Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Dee Jay
[01] Move Name : OD Jus Cool
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition into branching attacks from frames 25 - 39Can transition into Juggling Dash from frame 19

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 18 - 30Values do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 12 - 17If the 2nd attack is input between frames 2 - 11, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 13 - 17If the 2nd attack is input between frames 2 - 12, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Luke
[01] Move Name : M Rising Uppercut
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 24+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 9 - 39* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Luke
[01] Move Name : SA1 Vulcan Blast
[02] Frame Start-up : 6
[03] Frame Active : -
[04] Frame Recovery : 108 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 6Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

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[00] Character : Luke
[01] Move Name : SA2 Eraser
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter