Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile
motion
*1100 / 10,000
4,000 / 60,000
M Somersault Kick ⇧ ✚ MK
6 ... D -31 List of startUp 31F or less.
Guile
motion
*1300 / 10,000
4,000 / 60,000
(Perfect timing) M Somersault Kick ⇧ ✚ MK
6 ... D -31 List of startUp 31F or less.
Juri
motion
4,000 / 10,000
7,500 / 60,000
SA3 Kaisen Dankai Raku ⇦⇩⇦ ✚ K
10 52 D -31 List of startUp 31F or less.
Juri
motion
4,500 / 10,000
1,0000 / 60,000
CA Kaisen Dankai Raku (when under 25% vitality)⇩⇦⇩⇦ ✚ K
10 52 D -31 List of startUp 31F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Guile
[01] Move Name : M Somersault Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-11
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : SA3
[08] Damage : *1100
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 38* Does 800 individual damage after the 3rd active frame

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[00] Character : Guile
[01] Move Name : (Perfect timing) M Somersault Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-11
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : SA3
[08] Damage : *1300
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 38* Does 1000 individual damage when the attack lands after the 3rd active frame

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[00] Character : Juri
[01] Move Name : SA3 Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : CA Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves