Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy
motion
4,000 / 10,000
7,500 / 60,000
SA3 Delta Red Assault ⇨⇩⇨ ✚ P
9 ... D -33 List of startUp 33F or less.
Cammy
motion
4,500 / 10,000
1,0000 / 60,000
CA Delta Red Assault (when under 25% vitality)⇩⇨⇩⇨ ✚ P
9 ... D -33 List of startUp 33F or less.
E.Honda
motion
2,000 / 10,000
2,500 / 60,000
SA1 Show of Force ⇨⇩⇨ ✚ P
7 48 D -33 List of startUp 33F or less.
Guile
motion
*1600 / 10,000
2,000 / 60,000
OD Somersault Kick ⇧ ✚ K K
6 ... D -33 List of startUp 33F or less.
JP
motion
2,000 / 10,000
2,500 / 60,000
SA1 Chornobog ⇨⇩⇨ ✚ P
8 ... D -33 List of startUp 33F or less.
Lily
motion
1,400 / 10,000
4,000 / 60,000
[Windclad]H Tomahawk Buster ⇨⇩ ✚ HP
8 ... D -33 List of startUp 33F or less.
Luke
motion
*1200 / 10,000
4,000 / 60,000
H Rising Uppercut ⇨⇩ ✚ HP
9 ... D -33 List of startUp 33F or less.




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[00] Character : Cammy
[01] Move Name : SA3 Delta Red Assault
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 4+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Considered airborn from frames 9 - 27Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Cammy
[01] Move Name : CA Delta Red Assault
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 4+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Considered airborn from frames 9 - 27Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : E.Honda
[01] Move Name : SA1 Show of Force
[02] Frame Start-up : 7
[03] Frame Active : 7-11
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 11Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Guile
[01] Move Name : OD Somersault Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-11
[04] Frame Recovery : 26+20 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : *1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Considered airborne from frames 8 - 37* Does 700 individual damage from frames 3 - 4

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[00] Character : JP
[01] Move Name : SA1 Chornobog
[02] Frame Start-up : 8
[03] Frame Active : -
[04] Frame Recovery : 84 total frames
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 10Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

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[00] Character : Lily
[01] Move Name : [Windclad]H Tomahawk Buster
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 12-23
[04] Frame Recovery : 25+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 11 - 49

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[00] Character : Luke
[01] Move Name : H Rising Uppercut
[02] Frame Start-up : 9
[03] Frame Active : 9-18
[04] Frame Recovery : 25+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 11 - 43* Does 800 individual damage from the 3rd active frame and on