Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda
motion
4,000 / 10,000
7,500 / 60,000
SA3 The Final Bout ⇦⇩⇦ ✚ P
9 51 D -34 List of startUp 34F or less.
E.Honda
motion
4,500 / 10,000
1,0000 / 60,000
CA The Final Bout (when under 25% vitality)⇩⇦⇩⇦ ✚ P
9 51 D -34 List of startUp 34F or less.
M.Bison
motion
3,000 / 10,000
5,000 / 60,000
SA2 Psycho Punisher ⇦⇩⇦ ✚ K
26 52 D -34 List of startUp 34F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : SA3 The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : CA The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : SA2 Psycho Punisher
[02] Frame Start-up : 26
[03] Frame Active : 26-32
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%