Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
2,000 / 10,000
5,000 / 60,000
SA2 Hoyoku-sen ⇨⇩⇨ ✚ K
11 48 D -35 List of startUp 35F or less.
Gouki/Akuma
motion
2,800 / 10,000
5,000 / 60,000
SA2 Empyrean's End ⇦⇩⇦ ✚ P
9 52 D -35 List of startUp 35F or less.
Ken
motion
1,700 / 10,000
4,000 / 60,000
[Quick Dash] Shoryuken (During Quick Dash)⇨⇩ ✚ P
8 ... D -35 List of startUp 35F or less.
Kimberly
motion
1,170 / 10,000
1,000 / 60,000
H Bushin Senpukyaku ⇦ ✚ HK
8 ... D -35 List of startUp 35F or less.
Kimberly
motion
4,000 / 10,000
7,500 / 60,000
SA3 Bushin Ninjastar Cypher ⇨⇩⇨ ✚ P
8 51 D -35 List of startUp 35F or less.
Kimberly
motion
4,500 / 10,000
1,0000 / 60,000
CA Bushin Ninjastar Cypher (when under 25% vitality)⇩⇨⇩⇨ ✚ P
8 51 D -35 List of startUp 35F or less.
Lily
motion
1,200 / 10,000
4,000 / 60,000
H Tomahawk Buster ⇨⇩ ✚ HP
10 ... D -35 List of startUp 35F or less.
Lily
motion
1,400 / 10,000
4,000 / 60,000
OD Tomahawk Buster ⇨⇩ ✚ P P
6 ... D -35 List of startUp 35F or less.
Lily
motion
1,600 / 10,000
4,000 / 60,000
[Windclad]OD Tomahawk Buster ⇨⇩ ✚ P P
4 ... D -35 List of startUp 35F or less.
Zangief
motion
1,100 / 10,000
5,000 / 60,000
SA2 Cyclone Lariat(Charged) ⇨⇩⇨ ✚ P
18 52 D -35 List of startUp 35F or less.




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[00] Character : Chun-Li
[01] Move Name : SA2 Hoyoku-sen
[02] Frame Start-up : 11
[03] Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump

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[00] Character : Gouki/Akuma
[01] Move Name : SA2 Empyrean's End
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Produces a wall splat if the opponent reaches the wallMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : Ken
[01] Move Name : [Quick Dash] Shoryuken
[02] Frame Start-up : 8
[03] Frame Active : 8, 9, 10, 11, 12-17
[04] Frame Recovery : 33+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : SA3
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 18Invincible to projectiles from frames 3 - 11Considered airborne from frames 11 - 51

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[00] Character : Kimberly
[01] Move Name : H Bushin Senpukyaku
[02] Frame Start-up : 8
[03] Frame Active : 8-13, 15-20*, 22-27, 36-38
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 1170
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 8 - 13Considered airborne from frames 9 - 49Invincible to throws from frames 9 - 13

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[00] Character : Kimberly
[01] Move Name : SA3 Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Kimberly
[01] Move Name : CA Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Lily
[01] Move Name : H Tomahawk Buster
[02] Frame Start-up : 10
[03] Frame Active : 10-23
[04] Frame Recovery : 25+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1- 14Considered airborne from frames 11 - 49

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[00] Character : Lily
[01] Move Name : OD Tomahawk Buster
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 11 - 14Invincible to throws from frames 1 - 10Considered airborne from frames 7 - 45Can only transition into Overdrive Condor Dive

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[00] Character : Lily
[01] Move Name : [Windclad]OD Tomahawk Buster
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 6-7, 8-17
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 10Invincible to throws from frames 1 - 10Considered airborne from frames 7 - 45* Can only transition into Overdrive Condor Dive

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[00] Character : Zangief
[01] Move Name : SA2 Cyclone Lariat(Charged)
[02] Frame Start-up : 18
[03] Frame Active : *18-111, 33-35, 41-42, 50-51, 60-61, 69-70, 79-80, 90-91, 99-100, 110-111, 120-122
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1- 18Projectile invincibility from frames 19 - 122Shifts to throw when the button is not held downMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter* Active vaccuum hitbox