Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
4,000 / 10,000
7,500 / 60,000
SA3 Claws of Ya Zi ⇨⇩⇨ ✚ P
10 58 D -36 List of startUp 36F or less.
A.K.I
motion
4,500 / 10,000
1,0000 / 60,000
CA Claws of Ya Zi (when under 25% vitality)⇩⇨⇩⇨ ✚ P
10 58 D -36 List of startUp 36F or less.
Cammy
motion
*900 / 10,000
4,000 / 60,000
L Cannon Spike ⇨⇩ ✚ LK
5 ... D -36 List of startUp 36F or less.
Cammy
motion
*1000 / 10,000
4,000 / 60,000
M Cannon Spike ⇨⇩ ✚ MK
6 ... D -36 List of startUp 36F or less.
Cammy
motion
*1200 / 10,000
4,000 / 60,000
H Cannon Spike ⇨⇩ ✚ HK
7 ... D -36 List of startUp 36F or less.
Gouki/Akuma
motion
1,500 / 10,000
6,000 / 60,000
H Gou Shoryuken ⇨⇩ ✚ HP
7 ... D -36 List of startUp 36F or less.
Ken
motion
1,400 / 10,000
4,200 / 60,000
H Shoryuken ⇨⇩ ✚ HP
7 ... D -36 List of startUp 36F or less.
Lily
motion
2,200 / 10,000
2,500 / 60,000
SA1 Breezing Hawk ⇨⇩⇨ ✚ P
10 54 D -36 List of startUp 36F or less.
Rashid
motion
1,100 / 10,000
4,000 / 60,000
L Eagle Spike ⇦ ✚ LK
15 31 D -36 List of startUp 36F or less.
Rashid
motion
1,300 / 10,000
6,000 / 60,000
M Eagle Spike ⇦ ✚ MK
21 26 D -36 List of startUp 36F or less.
Next




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[00] Character : A.K.I
[01] Move Name : SA3 Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : A.K.I
[01] Move Name : CA Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Cammy
[01] Move Name : L Cannon Spike
[02] Frame Start-up : 5
[03] Frame Active : 5-16
[04] Frame Recovery : 24+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 40* Does 800 individual damage after the 3rd active frame

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[00] Character : Cammy
[01] Move Name : M Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 25+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 42* Does 800 individual damage after the 3rd active frame

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[00] Character : Cammy
[01] Move Name : H Cannon Spike
[02] Frame Start-up : 7
[03] Frame Active : 7-18
[04] Frame Recovery : 28+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 23 frames to change its propertiesInvincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 10 - 36* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Gouki/Akuma
[01] Move Name : H Gou Shoryuken
[02] Frame Start-up : 7
[03] Frame Active : 7-17
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2100
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 7 - 52

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[00] Character : Ken
[01] Move Name : H Shoryuken
[02] Frame Start-up : 7
[03] Frame Active : 7-8,9-10,11-16
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 9Invincible to projectiles from frames 5 - 11Considered airborne from frames 9 - 51

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[00] Character : Lily
[01] Move Name : SA1 Breezing Hawk
[02] Frame Start-up : 10
[03] Frame Active : 10-11,17-18,26-27,36-37,46-47
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 14Transitions to the full animation on the 2nd hitValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

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[00] Character : Rashid
[01] Move Name : L Eagle Spike
[02] Frame Start-up : 15
[03] Frame Active : 15-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : *SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 4 - 15Considered airborne from frames 9 - 38*Can only be canceled into Super Art 3 on hit

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[00] Character : Rashid
[01] Move Name : M Eagle Spike
[02] Frame Start-up : 21
[03] Frame Active : 21-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 6 - 28Considered airborne from frames 12 - 38