Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
900 / 10,000
3,000 / 60,000
L Tensho Kicks ⇩⇩ ✚ LK
5 ... D -37 List of startUp 37F or less.
Juri
motion
1,200 / 10,000
4,000 / 60,000
M Tensenrin ⇨⇩ ✚ MP
5 ... D -37 List of startUp 37F or less.
Juri
motion
1,200 / 10,000
4,000 / 60,000
H Tensenrin ⇨⇩ ✚ HP
5 ... D -37 List of startUp 37F or less.
Marisa
motion
2,640 / 10,000
2,500 / 60,000
SA1 Javelin of Marisa(Physical counter version) ⇨⇩⇨ ✚ P
7 54 D -37 List of startUp 37F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Tensho Kicks
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 17-18
[04] Frame Recovery : 27+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 45

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : M Tensenrin
[02] Frame Start-up : 5
[03] Frame Active : 5-12, 18-19, 23-24
[04] Frame Recovery : 14 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 48

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : H Tensenrin
[02] Frame Start-up : 5
[03] Frame Active : 5-12, 18-19, 23-24
[04] Frame Recovery : 14 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 48

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Physical counter version)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 2640
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10