Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,600 / 10,000
4,000 / 60,000
OD Vertical Rolling Attack ⇧ ✚ K K
7 ... D -40 List of startUp 40F or less.
Blanka
motion
1,750 / 10,000
4,000 / 60,000
[Lightning Beast] OD Vertical Rolling Attack ⇧ ✚ K K
7 ... D -40 List of startUp 40F or less.
Cammy
motion
*1500 / 10,000
4,000 / 60,000
H Cannon Spike(Charged) ⇨⇩ ✚ Hold HK
24 ... D -40 List of startUp 40F or less.
Cammy
motion
*1500 / 10,000
2,000 / 60,000
OD Cannon Spike ⇨⇩ ✚ K K
6 ... D -40 List of startUp 40F or less.
Chun-Li
motion
1,400 / 10,000
3,000 / 60,000
OD Tensho Kicks ⇩⇩ ✚ K K
6 ... D -40 List of startUp 40F or less.
Ken
motion
1,600 / 10,000
5,000 / 60,000
OD Shoryuken ⇨⇩ ✚ P P
6 ... D -40 List of startUp 40F or less.
Kimberly
motion
1,410 / 10,000
1,000 / 60,000
OD Bushin Senpukyaku ⇦ ✚ K K
6 ... D -40 List of startUp 40F or less.
Luke
motion
1,400 / 10,000
2,000 / 60,000
OD Rising Uppercut ⇨⇩ ✚ P P
6 ... D -40 List of startUp 40F or less.
Ryu
motion
1,600 / 10,000
2,000 / 60,000
OD Shoryuken ⇨⇩ ✚ P P
6 ... D -40 List of startUp 40F or less.




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[00] Character : Blanka
[01] Move Name : OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1750
[09] Combo Scaling : Starter scaling 40%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

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[00] Character : Cammy
[01] Move Name : H Cannon Spike(Charged)
[02] Frame Start-up : 24
[03] Frame Active : 24-35
[04] Frame Recovery : 29+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 7Completely invincible from frames 20 - 25Considered airborne from frames 26 - 64* Does 900 individual damage after the 5th active frame

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[00] Character : Cammy
[01] Move Name : OD Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 30+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Considered airborne from frames 8 - 47* Does 900 individual damage after the 5th active frame

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[00] Character : Chun-Li
[01] Move Name : OD Tensho Kicks
[02] Frame Start-up : 6
[03] Frame Active : 6-8, 14-16,42-43,49-50,55-56,64-65
[04] Frame Recovery : 14+27 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1- 7Considered airborne from frames 8 - 32The 3rd hit of the attack comes out only if the 2nd attack hits

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[00] Character : Ken
[01] Move Name : OD Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 8-15, 30-31, 32, 33-34, 35-39
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 9 - 24 and 33 - 74

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[00] Character : Kimberly
[01] Move Name : OD Bushin Senpukyaku
[02] Frame Start-up : 6
[03] Frame Active : 6-11, 13-18, 20-25, 27-32, 34-35
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1410
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 11Considered airborne from frames 7 - 47Invincible to throws from frames 7 - 11Only the 4th hit can be canceled into a Level 2 Super Art

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[00] Character : Luke
[01] Move Name : OD Rising Uppercut
[02] Frame Start-up : 6
[03] Frame Active : 6-8, 9-15
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 8 - 50Can only transition to Slam Dunk on hit

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[00] Character : Ryu
[01] Move Name : OD Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-7,8-15
[04] Frame Recovery : 37+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10.Considered airborne from frames 8 - 51.