Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
1,000 / 10,000
3,000 / 60,000
M Tensho Kicks ⇩⇩ ✚ MK
7 ... D -41 List of startUp 41F or less.
Gouki/Akuma
motion
2,200 / 10,000
2,500 / 60,000
SA1 Messatsu Gohado ⇨⇩⇨ ✚ P
10 ... D -41 List of startUp 41F or less.
Gouki/Akuma
motion
4,000 / 10,000
7,500 / 60,000
SA3 Sip of Calamity ⇨⇩⇨✚ K
8 58 D -41 List of startUp 41F or less.
Gouki/Akuma
motion
4,500 / 10,000
1,0000 / 60,000
CA Sip of Calamity (when under 25% vitality)⇩⇨⇩⇨ ✚ K
8 58 D -41 List of startUp 41F or less.
M.Bison
motion
2,000 / 10,000
2,500 / 60,000
SA1 Knee Press Nightmare ⇨⇩⇨ ✚ K
10 62 D -41 List of startUp 41F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : M Tensho Kicks
[02] Frame Start-up : 7
[03] Frame Active : 7-8, 19-20
[04] Frame Recovery : 31+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 51

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[00] Character : Gouki/Akuma
[01] Move Name : SA1 Messatsu Gohado
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 106 total frames
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 14Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Gouki/Akuma
[01] Move Name : SA3 Sip of Calamity
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Gouki/Akuma
[01] Move Name : CA Sip of Calamity
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : M.Bison
[01] Move Name : SA1 Knee Press Nightmare
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 13-15, 47-48, 50-51
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 11Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%