Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Luke
motion
4,000 / 10,000
7,500 / 60,000
SA3 Pale Rider ⇨⇩⇨ ✚ K
10 92 D -42 List of startUp 42F or less.
Luke
motion
4,500 / 10,000
1,0000 / 60,000
CA Pale Rider (when under 25% vitality)⇩⇨⇩⇨ ✚ K
10 92 D -42 List of startUp 42F or less.
Marisa
motion
2,900 / 10,000
2,500 / 60,000
SA1 Javelin of Marisa(Charged) ⇨⇩⇨ ✚ Hold P
42 60 D -42 List of startUp 42F or less.
Rashid
motion
1,400 / 10,000
7,500 / 60,000
OD Spinning Mixer ⇨ ✚ P P
6 ... D -42 List of startUp 42F or less.
Terry
motion
1,600 / 10,000
1,000 / 60,000
OD Rising Tackle ⇨⇩ ✚ P P
6 ... D -42 List of startUp 42F or less.




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[00] Character : Luke
[01] Move Name : SA3 Pale Rider
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 92
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on the distance from the opponentWhen activated from close rangeStart up is 10 frames, and completely invincible from frames 1 - 13When activated from furthest possible rangeStart up is 27 frames, and completely invincible from frames 1 - 13Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Luke
[01] Move Name : CA Pale Rider
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 92
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on the distance from the opponentWhen activated from close rangeStart up is 10 frames, and completely invincible from frames 1 - 13When activated from furthest possible rangeStart up is 27 frames, and completely invincible from frames 1 - 13Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Charged)
[02] Frame Start-up : 42
[03] Frame Active : 42-47
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Transitions to attack when hit by an opponent's attack between frames 1 - 27Upper body has Super Armor for 2 hits from frames 28 - 47Minimum guaranteed damage is set to 30%Values do not change on counter or Punish CounterProperties change to the following if the attack lands on frames 46 - 47- Damage is 2600- Does not go into full cinematic animation

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[00] Character : Rashid
[01] Move Name : OD Spinning Mixer
[02] Frame Start-up : 6
[03] Frame Active : 6, 7-8, 11-13, 16-19, 22-25, 28-31, 34-37, 40-43, 46-48
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 8Invincible against projectiles and strikes with mid-air hitboxes from frames 9 - 13Can be affected by air currents from frames 2 - 9

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[00] Character : Terry
[01] Move Name : OD Rising Tackle
[02] Frame Start-up : 6
[03] Frame Active : 6-20
[04] Frame Recovery : 34+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1600
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 10Considered airborne from frames 7 - 54