Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay
motion
400 / 10,000
1,000 / 60,000
SA2 Marvelous Sunrise Festival (7) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK▸HK
18 64 D -43 List of startUp 43F or less.
Dee Jay
motion
500 / 10,000
2,000 / 60,000
SA2 Headliner Sunrise Festival (7) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK▸HK
18 64 D -43 List of startUp 43F or less.
Dee Jay
motion
1,000 / 10,000
2,000 / 60,000
(Failed version) SA2 Sunrise Festival (7) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK▸HK
18 64 D -43 List of startUp 43F or less.
Jamie
motion
1,200 / 10,000
4,000 / 60,000
M Arrow Kick ⇨⇩ ✚ MK
8 53 D -43 List of startUp 43F or less.
Jamie
motion
1,400 / 10,000
4,000 / 60,000
H Arrow Kick ⇨⇩ ✚ HK
10 53 D -43 List of startUp 43F or less.
Jamie
motion
1,500 / 10,000
4,000 / 60,000
OD Arrow Kick ⇨⇩ ✚ K K
6 53 D -43 List of startUp 43F or less.
Marisa
motion
2,200 / 10,000
2,500 / 60,000
SA1 Javelin of Marisa ⇨⇩⇨ ✚ P
19 60 D -43 List of startUp 43F or less.




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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Arrow Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-14, 39-43
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 14Will only transition to the 2nd hit and after when the first attack hits

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[00] Character : Jamie
[01] Move Name : H Arrow Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-16, 41-45, 54-57
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 16Will only transition to the 2nd hit and after when the first attack hits

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[00] Character : Jamie
[01] Move Name : OD Arrow Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-12, 37-38, 50-51
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 9Invincible against projectiles and strikes with mid-air hitboxes from frames 10 - 12The second hit and subsequent attacks only come out if the first attack hits

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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 27 frames to change its propertiesSuper Armor for 2 hits from frames 1 - 23Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter