Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie
motion
1,000 / 10,000
2,000 / 60,000
L Arrow Kick ⇨⇩ ✚ LK
5 55 D -45 List of startUp 45F or less.
Rashid
motion
800 / 10,000
7,500 / 60,000
M Spinning Mixer ⇨ ✚ MP
8 ... D -45 List of startUp 45F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Arrow Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-11, 41-50
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 12Will only transition to the 2nd hit and after when the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : M Spinning Mixer
[02] Frame Start-up : 8
[03] Frame Active : 8,9-10,13-14,20-21,25-26
[04] Frame Recovery : 11 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 10Considered airborne from frames 13 - 60Attack properties changed by air currents are active from frames 2 - 911 frames of landing recovery can be canceled by a special move or Super Art when the attack hits