Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED
motion
4,000 / 10,000
7,500 / 60,000
SA3 Psycho Chamber ⇨⇩⇨✚ P
10 64 D -49 List of startUp 49F or less.
ED
motion
4,500 / 10,000
1,0000 / 60,000
CA Psycho Chamber (when under 25% vitality)⇩⇨⇩⇨✚ P
10 64 D -49 List of startUp 49F or less.
Jamie
motion
450 / 10,000
2,500 / 60,000
L Freeflow Kicks(3) ⇨ ✚ LP▸⇨ ✚ K▸⇨ ✚ K
18 64 D -49 List of startUp 49F or less.
Jamie
motion
500 / 10,000
2,500 / 60,000
M Freeflow Kicks(3) ⇨ ✚ MP▸⇨ ✚ K▸⇨ ✚ K
21 64 D -49 List of startUp 49F or less.
Jamie
motion
550 / 10,000
2,500 / 60,000
H Freeflow Kicks(3) ⇨ ✚ HP▸⇨ ✚ K▸⇨ ✚ K
24 64 D -49 List of startUp 49F or less.
Jamie
motion
600 / 10,000
2,500 / 60,000
OD Freeflow Kicks(3) ⇨ ✚ P P▸⇨ ✚ K▸⇨ ✚ K
18 64 D -49 List of startUp 49F or less.
Manon
motion
2,000 / 10,000
2,500 / 60,000
SA1 Arabesque ⇨⇩⇨ ✚ K
10 65 D -49 List of startUp 49F or less.




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[00] Character : ED
[01] Move Name : SA3 Psycho Chamber
[02] Frame Start-up : 10
[03] Frame Active : 10-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 14The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves* 30% Immediate Scaling added when canceled into from a Light or Medium Psycho Flicker

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[00] Character : ED
[01] Move Name : CA Psycho Chamber
[02] Frame Start-up : 10
[03] Frame Active : 10-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 14Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves* 30% Immediate Scaling added when canceled into from a Light or Medium Psycho Flicker

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[00] Character : Jamie
[01] Move Name : L Freeflow Kicks(3)
[02] Frame Start-up : 18
[03] Frame Active : 18-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 55Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

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[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 59Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

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[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(3)
[02] Frame Start-up : 24
[03] Frame Active : 24-25
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 62Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

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[00] Character : Jamie
[01] Move Name : OD Freeflow Kicks(3)
[02] Frame Start-up : 18
[03] Frame Active : 18-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 56Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

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[00] Character : Manon
[01] Move Name : SA1 Arabesque
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 65
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : Low
[15] Miscellaneous :
Invincible against strikes and throws from frames 1 - 13Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter