Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
JP
motion
4,000 / 10,000
7,500 / 60,000
SA3 Interdiction ⇨⇩⇨ ✚ K
18 62 D -50 List of startUp 50F or less.
JP
motion
4,500 / 10,000
1,0000 / 60,000
CA Interdiction (when under 25% vitality)⇩⇨⇩⇨ ✚ K
18 62 D -50 List of startUp 50F or less.
Terry
motion
4,000 / 10,000
7,500 / 60,000
SA3 Rising Fang ⇨⇩⇨ ✚ P
8 57 D -50 List of startUp 50F or less.
Terry
motion
4,500 / 10,000
1,0000 / 60,000
CA Rising Fang (when under 25% vitality)⇩⇨⇩⇨ ✚ P
8 57 D -50 List of startUp 50F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : SA3 Interdiction
[02] Frame Start-up : 18
[03] Frame Active : 18-23
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -50
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 23Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : CA Interdiction
[02] Frame Start-up : 18
[03] Frame Active : 18-23
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -50
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 23Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : SA3 Rising Fang
[02] Frame Start-up : 8
[03] Frame Active : 8-34
[04] Frame Recovery : 57
[05] Recovery Hit : D
[06] Recovery Block : -50
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : CA Rising Fang
[02] Frame Start-up : 8
[03] Frame Active : 8-34
[04] Frame Recovery : 57
[05] Recovery Hit : D
[06] Recovery Block : -50
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves