Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Feng Shi (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
A.K.I
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Feng Shi (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Blanka
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Quick Rolling Attack (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
Blanka
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Quick Rolling Attack (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Cammy
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Countersnipe (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
Cammy
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Countersnipe (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Chun-Li
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 19 -2 -6 List of startUp 6F or less.
Chun-Li
motion
600 / 10,000
2,500 / 60,000
H Kikoken ⇨ ✚ HP
11 ... -2 -6 List of startUp 6F or less.
Chun-Li
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Hoyoku Kick (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
Chun-Li
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Hoyoku Kick (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while blocking): Feng Shi
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while recovering): Feng Shi
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Blanka
[01] Move Name : Drive Reversal (while blocking): Quick Rolling Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Blanka
[01] Move Name : Drive Reversal (while recovering): Quick Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Cammy
[01] Move Name : Drive Reversal (while blocking): Countersnipe
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Cammy
[01] Move Name : Drive Reversal (while recovering): Countersnipe
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Chun-Li
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 19
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : H Kikoken
[02] Frame Start-up : 11
[03] Frame Active : 11-35
[04] Frame Recovery : 43 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while blocking): Hoyoku Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-22, 33-35
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 227 frames of recovery added on hit

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[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while recovering): Hoyoku Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 31-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 207 frames of recovery added on hit