Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
800 / 10,000
1,0000 / 60,000
OD Rolling Attack ⇨ ✚ P P
18 17 D -7 List of startUp 7F or less.
Blanka
motion
900 / 10,000
1,0000 / 60,000
[Lightning Beast] OD Rolling Attack ⇨ ✚ P P
18 17 D -7 List of startUp 7F or less.
Cammy
motion
800 / 10,000
5,000 / 60,000
Assault Blade ⇦ ✚ HK
9 18 D -7 List of startUp 7F or less.
Chun-Li
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
9 19 D -7 List of startUp 7F or less.
Chun-Li
motion
600 / 10,000
2,500 / 60,000
L Kikoken ⇨ ✚ LP
15 ... -3 -7 List of startUp 7F or less.
Chun-Li
motion
600 / 10,000
2,500 / 60,000
M Kikoken ⇨ ✚ MP
12 ... -3 -7 List of startUp 7F or less.
Dee Jay
motion
175 / 10,000
800 / 60,000
SA2 Lowkey Sunrise Festival (2) ⇨⇩⇨ ✚ LP▸LP
11 24 6 -7 List of startUp 7F or less.
Dee Jay
motion
200 / 10,000
1,000 / 60,000
SA2 Marvelous Sunrise Festival (2) ⇨⇩⇨ ✚ MP▸LP
11 24 6 -7 List of startUp 7F or less.
Dee Jay
motion
200 / 10,000
1,000 / 60,000
SA2 Headliner Sunrise Festival (2) ⇨⇩⇨ ✚ HP▸LP
11 24 6 -7 List of startUp 7F or less.
Dee Jay
motion
100 / 10,000
1,000 / 60,000
(Failed version) SA2 Sunrise Festival (2) ⇨⇩⇨ ✚ LP▸LP
11 24 6 -7 List of startUp 7F or less.
Next




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[00] Character : Blanka
[01] Move Name : OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 41Can cancel into Level 3 Super Art until active frame 2

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 40Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : Assault Blade
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 18
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : C*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only be canceled into a jump if the attack hits

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[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : L Kikoken
[02] Frame Start-up : 15
[03] Frame Active : 15-104
[04] Frame Recovery : 47 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 10 - 23If the 3rd attack is input between frames 2 - 9, or 24 - 25, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 15 - 20If the 3rd attack is input between frames 2 - 14, or 21 - 25, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24