Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
10 28 D -8 List of startUp 8F or less.
A.K.I
motion
*500 / 10,000
3,000 / 60,000
L Serpent Lash ⇨ ✚ LP
14 26 1 -8 List of startUp 8F or less.
Chun-Li
motion
800 / 10,000
3,000 / 60,000
L Hundred Lightning Kicks ⇨ ✚ LK
8 20 3 -8 List of startUp 8F or less.
Chun-Li
motion
900 / 10,000
4,000 / 60,000
M Hundred Lightning Kicks ⇨ ✚ MK
14 22 3 -8 List of startUp 8F or less.
Dee Jay
motion
626 / 10,000
2,000 / 60,000
Threebeat Combo (3) LP▸MK▸MK
14 19 3 -8 List of startUp 8F or less.
Dee Jay
motion
900 / 10,000
7,000 / 60,000
Funky Dance (3) MP▸MP▸HP
20 24 D -8 List of startUp 8F or less.
Dee Jay
motion
1,000 / 10,000
4,000 / 60,000
OD Maximum Strike (During OD Jus Cool)HK
11 21 D -8 List of startUp 8F or less.
ED
motion
600 / 10,000
1,500 / 60,000
Flicker Combination(3) LK▸LK▸LK
7 16 1 -8 List of startUp 8F or less.
ED
motion
400 / 10,000
1,000 / 60,000
Body Blow Combination MP▸HP
13 23 D -8 List of startUp 8F or less.
ED
motion
700 / 10,000
3,000 / 60,000
Low Smash Combination ⇩ ✚ HK▸HP
12 19 D -8 List of startUp 8F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : A.K.I
[01] Move Name : L Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectilesProduces a crumple stun on Punish Counter, and +16 frame advantage*+22 on Toxic Blossom

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[00] Character : Chun-Li
[01] Move Name : L Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 15-16, 22-23
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 2nd hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 20-21, 26-27, 33-34
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (3)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 626
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Funky Dance (3)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : OD Maximum Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Flicker Combination(3)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Body Blow Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : C*
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into Kill Rush (Backward)

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[00] Character : ED
[01] Move Name : Low Smash Combination
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :