Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
700 / 10,000
5,000 / 60,000
Tenku Kick (During Serenity Stream)HK
8 24 D -9 List of startUp 9F or less.
Chun-Li
motion
1,000 / 10,000
4,000 / 60,000
L Hazanshu ⇦ ✚ LK
23 21 0 -9 List of startUp 9F or less.
Dhalsim
motion
1,000 / 10,000
6,000 / 60,000
Yoga Mountain ⇦ ✚ HK
14 20 0 -9 List of startUp 9F or less.
Guile
motion
900 / 10,000
6,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
9 20 0 -9 List of startUp 9F or less.
Guile
motion
1,000 / 10,000
6,000 / 60,000
Guile High Kick  ✚ HK
10 23 0 -9 List of startUp 9F or less.
Guile
motion
600 / 10,000
3,000 / 60,000
Recoil Cannon MP▸⇦ ✚ HP
16 26 D -9 List of startUp 9F or less.
Jamie
motion
1,200 / 10,000
1,1000 / 60,000
Ransui Haze(3rd hit / delayed) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P
4 27 D -9 List of startUp 9F or less.
Jamie
motion
450 / 10,000
2,500 / 60,000
H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
19 28 -3 -9 List of startUp 9F or less.
Jamie
motion
450 / 10,000
2,500 / 60,000
OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
13 28 -3 -9 List of startUp 9F or less.
Ken
motion
600 / 10,000
2,500 / 60,000
M Hadoken ⇨ ✚ MP
14 ... -3 -9 List of startUp 9F or less.
Next




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[00] Character : Chun-Li
[01] Move Name : Tenku Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : *
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into a jump if the attack hits

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[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

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[00] Character : Dhalsim
[01] Move Name : Yoga Mountain
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter

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[00] Character : Guile
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Guile
[01] Move Name : Guile High Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 23
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands for a Punish CounterForces a juggle state when hitting a mid-air opponent for a counterCan be canceled into a special move from frames 18 - 19

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[00] Character : Guile
[01] Move Name : Recoil Cannon
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can cancel into a special move or Super Art from frames 8 - 9

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[00] Character : Jamie
[01] Move Name : Ransui Haze(3rd hit / delayed)
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 14-15, 27-28
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Ken
[01] Move Name : M Hadoken
[02] Frame Start-up : 14
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :