Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
900 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
14 18 4 0 -
Dhalsim
motion
600 / 10,000
3,000 / 60,000
Divine Kick ⇦ ✚ MK
7 17 3 0 -
Dhalsim
motion
1,000 / 10,000
5,000 / 60,000
OD Yoga Blast ⇦ ✚ K K
12 ... D 0 -
Guile
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
7 15 6 0 -
Jamie
motion
300 / 10,000
500 / 60,000
Standing Light Punch LP
5 7 5 0 -
Ken
motion
700 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 14 3 0 -
M.Bison
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
8 15 6 0 -
Rashid
motion
900 / 10,000
2,500 / 60,000
L Whirlwind Shot(Charged) ⇨ ✚ Hold LK
34 - 5 0 -
Rashid
motion
900 / 10,000
2,500 / 60,000
M Whirlwind Shot(Charged) ⇨ ✚ Hold MK
34 - 5 0 -
Rashid
motion
900 / 10,000
2,500 / 60,000
H Whirlwind Shot(Charged) ⇨ ✚ Hold HK
34 - 5 0 -
Next




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[00] Character : Chun-Li
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 18
[05] Recovery Hit : 4
[06] Recovery Block : 0
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Serenity Stream on hit or blockForces a juggle state when hitting a mid-air opponent

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[00] Character : Dhalsim
[01] Move Name : Divine Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : 0
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : OD Yoga Blast
[02] Frame Start-up : 12
[03] Frame Active : 12-21
[04] Frame Recovery : 41 total frames
[05] Recovery Hit : D
[06] Recovery Block : 0
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Clashes with projectiles

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[00] Character : Guile
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 15
[05] Recovery Hit : 6
[06] Recovery Block : 0
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Ken
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : 0
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

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[00] Character : M.Bison
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 15
[05] Recovery Hit : 6
[06] Recovery Block : 0
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Rashid
[01] Move Name : L Whirlwind Shot(Charged)
[02] Frame Start-up : 34
[03] Frame Active :  
[04] Frame Recovery :  
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
 

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[00] Character : Rashid
[01] Move Name : M Whirlwind Shot(Charged)
[02] Frame Start-up : 34
[03] Frame Active :  
[04] Frame Recovery :  
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
 

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[00] Character : Rashid
[01] Move Name : H Whirlwind Shot(Charged)
[02] Frame Start-up : 34
[03] Frame Active :  
[04] Frame Recovery :  
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :