Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 16 5 1 -
A.K.I
motion
700 / 10,000
2,000 / 60,000
OD Nightshade Pulse ⇦ ✚ P P
16 ... D 1 -
Cammy
motion
700 / 10,000
5,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
10 15 7 1 -
Chun-Li
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
5 10 6 1 -
Dee Jay
motion
700 / 10,000
4,000 / 60,000
Sunrise Heel ⇨ ✚ MK
19 16 5 1 -
Dee Jay
motion
1,000 / 10,000
6,000 / 60,000
Waning Moon (During Jus Cool)MK
25 16 D 1 -
E.Honda
motion
700 / 10,000
4,000 / 60,000
Standing Medium Punch MP
10 13 6 1 -
E.Honda
motion
1,400 / 10,000
1,4000 / 60,000
L Sumo Smash ⇧ ✚ LK
11 ... D 1 -
E.Honda
motion
1,400 / 10,000
1,4000 / 60,000
M Sumo Smash ⇧ ✚ MK
11 ... D 1 -
E.Honda
motion
1,400 / 10,000
1,4000 / 60,000
H Sumo Smash ⇧ ✚ HK
11 ... D 1 -
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : OD Nightshade Pulse
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : *SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 34 - 35* Can be canceled into Overdrive Snake Step from frames 32 - 33

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[00] Character : Cammy
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Chun-Li
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-8
[04] Frame Recovery : 10
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Sunrise Heel
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

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[00] Character : Dee Jay
[01] Move Name : Waning Moon
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponentAdds a floor bounding effect on Punish Counter

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[00] Character : E.Honda
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : L Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 41-48
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

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[00] Character : E.Honda
[01] Move Name : M Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 39-45
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

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[00] Character : E.Honda
[01] Move Name : H Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 37-42
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits