Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 16 5 1 -
A.K.I
motion
800 / 10,000
4,000 / 60,000
Qiu Niu ⇨ ✚ HK
14 16 4 2 -
A.K.I
motion
700 / 10,000
2,000 / 60,000
OD Nightshade Pulse ⇦ ✚ P P
16 ... D 1 -
A.K.I
motion
1,600 / 10,000
4,000 / 60,000
OD Cruel Fate ⇦ ✚ K K
28 ... D 2 -
Blanka
motion
600 / 10,000
3,000 / 60,000
Wild Edge ⇦ ✚ MK
9 12 8 2 -
Blanka
motion
1,000 / 10,000
4,000 / 60,000
OD Electric Thunder ⇦ ✚ P P
10 17 D 4 -
Blanka
motion
1,100 / 10,000
4,000 / 60,000
[Lightning Beast]OD Electric Thunder ⇦ ✚ P P
10 17 D 4 -
Blanka
motion
1,000 / 10,000
8,000 / 60,000
L Backstep Rolling Attack ⇦ ✚ LK
41 ... 9 3 -
Blanka
motion
1,100 / 10,000
8,000 / 60,000
[Lightning Beast] L Backstep Rolling Attack ⇦ ✚ LK
41 ... 9 3 -
Blanka
motion
1,000 / 10,000
8,000 / 60,000
M Backstep Rolling Attack ⇦ ✚ MK
41 ... 8 2 -
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Qiu Niu
[02] Frame Start-up : 14
[03] Frame Active : 14-16, 22-24
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

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[00] Character : A.K.I
[01] Move Name : OD Nightshade Pulse
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : *SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 34 - 35* Can be canceled into Overdrive Snake Step from frames 32 - 33

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[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has floor bounding effect*Only the non-cinematic version can be canceled

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[00] Character : Blanka
[01] Move Name : Wild Edge
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : OD Electric Thunder
[02] Frame Start-up : 10
[03] Frame Active : 10-11,15-16,20-21
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold down the button to continue that attack

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[00] Character : Blanka
[01] Move Name : [Lightning Beast]OD Electric Thunder
[02] Frame Start-up : 10
[03] Frame Active : 10-11,15-16,20-21
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Hold down the button to continue that attack

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[00] Character : Blanka
[01] Move Name : L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :