Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
800 / 10,000
4,000 / 60,000
Qiu Niu ⇨ ✚ HK
14 16 4 2 -
A.K.I
motion
1,600 / 10,000
4,000 / 60,000
OD Cruel Fate ⇦ ✚ K K
28 ... D 2 -
Blanka
motion
600 / 10,000
3,000 / 60,000
Wild Edge ⇦ ✚ MK
9 12 8 2 -
Blanka
motion
1,000 / 10,000
8,000 / 60,000
M Backstep Rolling Attack ⇦ ✚ MK
41 ... 8 2 -
Blanka
motion
1,100 / 10,000
8,000 / 60,000
[Lightning Beast] M Backstep Rolling Attack ⇦ ✚ MK
41 ... 8 2 -
Cammy
motion
1,000 / 10,000
3,000 / 60,000
Razor's Edge Slicer (During Hooligan Combination)(No input)
10 13 D 2 -
Cammy
motion
1,200 / 10,000
5,000 / 60,000
Razor's Edge Slicer(Charged) (During Hooligan Combination)(No input)
10 17 D 2 -
Cammy
motion
1,200 / 10,000
5,000 / 60,000
OD Razor's Edge Slicer (During Hooligan Combination)(No input)
10 17 D 2 -
Dee Jay
motion
600 / 10,000
4,000 / 60,000
Standing Medium Punch MP
7 13 5 2 -
Dee Jay
motion
1,000 / 10,000
2,500 / 60,000
OD Air Slasher ⇨ ✚ P P
10 ... 5 2 -
Next




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[00] Character : A.K.I
[01] Move Name : Qiu Niu
[02] Frame Start-up : 14
[03] Frame Active : 14-16, 22-24
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

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[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has floor bounding effect*Only the non-cinematic version can be canceled

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[00] Character : Blanka
[01] Move Name : Wild Edge
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : Razor's Edge Slicer
[02] Frame Start-up : 10
[03] Frame Active : 10-18
[04] Frame Recovery : 13
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
 

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[00] Character : Cammy
[01] Move Name : Razor's Edge Slicer(Charged)
[02] Frame Start-up : 10
[03] Frame Active : 10-18,29-33
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : LowLow
[15] Miscellaneous :
Only the final attack can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Cammy
[01] Move Name : OD Razor's Edge Slicer
[02] Frame Start-up : 10
[03] Frame Active : 10-18,29-33
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : LowLow
[15] Miscellaneous :
Only the final attack can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Dee Jay
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 13
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : OD Air Slasher
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : SA2,*
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frames 31