Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
8,000 / 60,000
L Backstep Rolling Attack ⇦ ✚ LK
41 ... 9 3 -
Blanka
motion
1,100 / 10,000
8,000 / 60,000
[Lightning Beast] L Backstep Rolling Attack ⇦ ✚ LK
41 ... 9 3 -
Cammy
motion
800 / 10,000
6,000 / 60,000
H Quick Spin Knuckle ⇦ ✚ HP
28 17 5 3 -
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Falling Crane  ✚ HK
37 ... 7 3 -
E.Honda
motion
800 / 10,000
5,000 / 60,000
OD Teppo Triple Slap(1) (During OD Sumo Dash)P
9 17 3 3 -
Gouki/Akuma
motion
800 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
13 15 7 3 -
Guile
motion
800 / 10,000
6,000 / 60,000
Spinning Back Knuckle ⇨ ✚ HP
16 20 5 3 -
Guile
motion
1,000 / 10,000
2,000 / 60,000
OD Sonic Boom ⇨ ✚ P P
10 ... - 3 -
Guile
motion
1,000 / 10,000
5,000 / 60,000
OD Sonic Break (During Solid Puncher)(During OD Sonic Boom or OD Sonic Break)P
11 ... D 3 -
JP
motion
1,000 / 10,000
3,000 / 60,000
OD L Triglav ⇩⇩ ✚ LPMP
20 ... D 3 -
Next




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[00] Character : Blanka
[01] Move Name : L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : H Quick Spin Knuckle
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 17
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 27

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[00] Character : Chun-Li
[01] Move Name : Falling Crane
[02] Frame Start-up : 37
[03] Frame Active : 37-38
[04] Frame Recovery : 1+12 frame(s) after landing
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponentConsidered airborne from frames 7 - 39

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[00] Character : E.Honda
[01] Move Name : OD Teppo Triple Slap(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 25-27
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to the final attack on the 33th frame on either hit or block.

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[00] Character : Gouki/Akuma
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 24-27
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position1 frames of recovery added when the attack misses

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[00] Character : Guile
[01] Move Name : Spinning Back Knuckle
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 20
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Guile
[01] Move Name : OD Sonic Boom
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : -
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Overdrive Sonic Break (Attack available during Super Art 2) from frames 12 - 20

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[00] Character : Guile
[01] Move Name : OD Sonic Break
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 35 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Overdrive Sonic Break (available while Level 2 Super Art is active) once from frames 13 - 21

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[00] Character : JP
[01] Move Name : OD L Triglav
[02] Frame Start-up : 20
[03] Frame Active : 20-39
[04] Frame Recovery : 53 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :