Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
800 / 10,000
2,500 / 60,000
OD Kikoken ⇨ ✚ P P
11 ... 0 5 -
Gouki/Akuma
motion
1,200 / 10,000
3,000 / 60,000
L Gou Hadoken(Lv3) ⇨ ✚ Hold LP
56 ... D 5 -
Gouki/Akuma
motion
1,200 / 10,000
3,000 / 60,000
M Gou Hadoken(Lv3) ⇨ ✚ Hold MP
56 ... D 5 -
Gouki/Akuma
motion
1,200 / 10,000
3,000 / 60,000
H Gou Hadoken(Lv3) ⇨ ✚ Hold HP
56 ... D 5 -
Gouki/Akuma
motion
1,200 / 10,000
3,000 / 60,000
OD Gou Hadoken(Charged) ⇨ ✚ Hold P P
- - D 5 -
M.Bison
motion
2,100 / 10,000
1,1000 / 60,000
[when Psycho Mine is embedded]H Psycho Crusher Attack ⇨ ✚ HP
24 24 D 5 -
Terry
motion
900 / 10,000
7,000 / 60,000
Round Wave ⇨ ✚ HP
29 ... 8 5 -




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[00] Character : Chun-Li
[01] Move Name : OD Kikoken
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 39 total frames
[05] Recovery Hit : 0
[06] Recovery Block : 5
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Gouki/Akuma
[01] Move Name : L Gou Hadoken(Lv3)
[02] Frame Start-up : 56
[03] Frame Active : -
[04] Frame Recovery : 84 total frames
[05] Recovery Hit : D
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : M Gou Hadoken(Lv3)
[02] Frame Start-up : 56
[03] Frame Active : -
[04] Frame Recovery : 84 total frames
[05] Recovery Hit : D
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : H Gou Hadoken(Lv3)
[02] Frame Start-up : 56
[03] Frame Active : -
[04] Frame Recovery : 84 total frames
[05] Recovery Hit : D
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Gou Hadoken(Charged)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : -
[05] Recovery Hit : D
[06] Recovery Block : 5
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold down the button for over 25 frames to change its properties

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[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]H Psycho Crusher Attack
[02] Frame Start-up : 24
[03] Frame Active : 24-49
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 2100
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 25Considered airborne from frames 30 - 49Detonates a Psycho Mine on block or on hit

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[00] Character : Terry
[01] Move Name : Round Wave
[02] Frame Start-up : 29
[03] Frame Active : -
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : 8
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :