Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
1,0000 / 60,000
OD Backstep Rolling Attack ⇦ ✚ K K
8 ... 10 6 -
Blanka
motion
1,200 / 10,000
1,0000 / 60,000
[Lightning Beast] OD Backstep Rolling Attack ⇦ ✚ K K
8 ... 10 6 -
Guile
motion
1,300 / 10,000
6,000 / 60,000
OD Sonic Cross1 (During Sonic Blade)P P or (During OD Sonic Blade)P
10 ... D 6 -
Guile
motion
1,700 / 10,000
8,500 / 60,000
OD Sonic Cross2 (During OD Sonic Blade)P P
10 ... D 6 -
M.Bison
motion
1,700 / 10,000
9,000 / 60,000
[when Psycho Mine is embedded]L Psycho Crusher Attack ⇨ ✚ LP
16 24 D 6 -
M.Bison
motion
1,900 / 10,000
1,0000 / 60,000
[when Psycho Mine is embedded]M Psycho Crusher Attack ⇨ ✚ MP
20 24 D 6 -
M.Bison
motion
1,300 / 10,000
9,000 / 60,000
[when Psycho Mine is embedded]L Backfist Combo ⇦ ✚ LP
13 25 D 6 -
M.Bison
motion
1,400 / 10,000
9,000 / 60,000
[when Psycho Mine is embedded]M Backfist Combo ⇦ ✚ MP
17 26 D 6 -
M.Bison
motion
1,500 / 10,000
9,000 / 60,000
[when Psycho Mine is embedded]H Backfist Combo ⇦ ✚ HP
22 26 D 6 -




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[00] Character : Blanka
[01] Move Name : OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownCan be canceled into Level 2 or 3 Super Art until the 3rd active frame of the first attack

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownConsumes 100 of the Super Art 2 timerCan transition to Rolling Cannon when the rotating part hits or is blocked

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[00] Character : Guile
[01] Move Name : OD Sonic Cross1 (During OD Sonic Blade)
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Guile
[01] Move Name : OD Sonic Cross2
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8500
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Produces a wall splat after it hits

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[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]L Psycho Crusher Attack
[02] Frame Start-up : 16
[03] Frame Active : 16-31
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1700
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 17Considered airborne from frames 22 - 31Detonates a Psycho Mine on block or on hit

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[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]M Psycho Crusher Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-35
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1900
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 5500
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1800
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 21Considered airborne from frames 26 - 45Detonates a Psycho Mine on block or on hit

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[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]L Backfist Combo
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 25-29
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit

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[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]M Backfist Combo
[02] Frame Start-up : 17
[03] Frame Active : 17-18, 29-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4500
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit

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[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]H Backfist Combo
[02] Frame Start-up : 22
[03] Frame Active : 22-24, 35-39
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4500
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit