Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda
motion
300 / 10,000
500 / 60,000
Standing Light Punch LP
5 10 4 -1 List of startUp 1F or less.
E.Honda
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
4 9 5 -1 List of startUp 1F or less.
E.Honda
motion
700 / 10,000
4,000 / 60,000
Standing Medium Punch MP
10 13 6 1 -
E.Honda
motion
700 / 10,000
2,500 / 60,000
Standing Medium Kick MK
10 16 4 -3 List of startUp 3F or less.
E.Honda
motion
900 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
8 20 1 -6 List of startUp 6F or less.
E.Honda
motion
800 / 10,000
4,000 / 60,000
Standing Heavy Kick HK
8 22 -1 -5 List of startUp 5F or less.
E.Honda
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 10 4 -1 List of startUp 1F or less.
E.Honda
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 9 3 -3 List of startUp 3F or less.
E.Honda
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
8 16 3 -3 List of startUp 3F or less.
E.Honda
motion
500 / 10,000
4,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
9 17 6 -2 List of startUp 2F or less.
Next




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[00] Character : E.Honda
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 10
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
 * Can be canceled into Hundred Hand Slap if Sumo Spirit is active

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -6
[07] Cancel : C*
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter if the opponent is standing on the groundForces a juggle state on Punish Counter when hitting a mid-air opponentCan be canceled up until the 3rd active frame*Can be canceled by Hundred Hand Slap from frames 8 - 14 if Sumo Spirit is active

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[00] Character : E.Honda
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 11-14
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

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[00] Character : E.Honda
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 10
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : E.Honda
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 9
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled* Can be canceled into Hundred Hand Slap if Sumo Spirit is active

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[00] Character : E.Honda
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 16
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 17
[05] Recovery Hit : 6
[06] Recovery Block : -2
[07] Cancel : *
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :
 * Can be canceled into Hundred Hand Slap if Sumo Spirit is active