Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Juri
motion
300 / 10,000
500 / 60,000
Standing Light Punch LP
4 7 5 -2 List of startUp 2F or less.
Juri
motion
100 / 10,000
125 / 60,000
[Chain combo]Standing Light Punch LP
4 7 5 -2 List of startUp 2F or less.
Juri
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
5 9 2 -3 List of startUp 3F or less.
Juri
motion
100 / 10,000
125 / 60,000
[Chain combo]Standing Light Kick LK
5 9 2 -3 List of startUp 3F or less.
Juri
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 12 7 2 -
Juri
motion
400 / 10,000
750 / 60,000
[Chain combo]Standing Medium Punch MP
6 12 7 2 -
Juri
motion
700 / 10,000
4,000 / 60,000
Standing Medium Kick MK
5 17 3 -4 List of startUp 4F or less.
Juri
motion
500 / 10,000
1,000 / 60,000
[Chain combo]Standing Medium Kick MK
5 17 3 -4 List of startUp 4F or less.
Juri
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
10 24 -1 -5 List of startUp 5F or less.
Juri
motion
600 / 10,000
1,250 / 60,000
[Chain combo]Standing Heavy Punch HP
10 24 D -5 List of startUp 5F or less.
Next




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[00] Character : Juri
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Juri
[01] Move Name : [Chain combo]Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 62
[11] Drive Gauge Decrease Block : -125
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceledForces a juggle state when hitting a mid-air opponent

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[00] Character : Juri
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Juri
[01] Move Name : [Chain combo]Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 62
[11] Drive Gauge Decrease Block : -125
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Juri
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 12
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 12
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 375
[11] Drive Gauge Decrease Block : -750
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Juri
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 8-10
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1050
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Standing Medium Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 8-10
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -1500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Juri
[01] Move Name : [Chain combo]Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1250
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :