Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Kimberly
motion
270 / 10,000
500 / 60,000
Standing Light Punch LP
5 8 5 -2 List of startUp 2F or less.
Kimberly
motion
270 / 10,000
500 / 60,000
Standing Light Kick LK
5 11 1 -3 List of startUp 3F or less.
Kimberly
motion
540 / 10,000
2,000 / 60,000
Standing Medium Punch MP
6 18 3 -2 List of startUp 2F or less.
Kimberly
motion
540 / 10,000
2,000 / 60,000
Standing Medium Kick MK
8 18 1 -4 List of startUp 4F or less.
Kimberly
motion
630 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
9 20 3 -4 List of startUp 4F or less.
Kimberly
motion
630 / 10,000
5,000 / 60,000
Standing Heavy Kick HK
12 17 7 2 -
Kimberly
motion
270 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 7 4 -1 List of startUp 1F or less.
Kimberly
motion
180 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 7 4 -2 List of startUp 2F or less.
Kimberly
motion
500 / 10,000
2,500 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 13 7 -1 List of startUp 1F or less.
Kimberly
motion
540 / 10,000
2,500 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 16 5 1 -
Next




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Kimberly
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 8
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 270
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 11
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 270
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 540
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 540
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 630
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Add +23 frames of advantage on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 630
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 7
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 270
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 7
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 180
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 13
[05] Recovery Hit : 7
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 540
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :