Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Marisa
motion
400 / 10,000
500 / 60,000
Standing Light Punch LP
6 11 0 -2 List of startUp 2F or less.
Marisa
motion
400 / 10,000
500 / 60,000
Standing Light Kick LK
6 14 0 -2 List of startUp 2F or less.
Marisa
motion
700 / 10,000
3,000 / 60,000
Standing Medium Punch MP
7 15 2 -1 List of startUp 1F or less.
Marisa
motion
800 / 10,000
4,000 / 60,000
Standing Medium Kick MK
11 16 4 -2 List of startUp 2F or less.
Marisa
motion
1,000 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
12 23 3 -3 List of startUp 3F or less.
Marisa
motion
1,200 / 10,000
8,000 / 60,000
Standing Heavy Punch(Charged) Hold HP
26 22 7 4 -
Marisa
motion
1,000 / 10,000
5,000 / 60,000
Standing Heavy Kick HK
15 25 1 -3 List of startUp 3F or less.
Marisa
motion
1,200 / 10,000
8,000 / 60,000
Standing Heavy Kick(Charged) Hold HK
27 25 D 1 -
Marisa
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 10 3 -3 List of startUp 3F or less.
Marisa
motion
300 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 12 0 -3 List of startUp 3F or less.
Next




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[00] Character : Marisa
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 11
[05] Recovery Hit : 0
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 14
[05] Recovery Hit : 0
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 15
[05] Recovery Hit : 2
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses

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[00] Character : Marisa
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 23
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 18 frames to change its properties

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[00] Character : Marisa
[01] Move Name : Standing Heavy Punch(Charged)
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 22
[05] Recovery Hit : 7
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state knockdown when hitting a mid-air opponent15 frames of advantage added when the attack lands as a Punish Counter.1 frames of recovery added on hit or when blocked

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[00] Character : Marisa
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 15
[03] Frame Active : 15-16
[04] Frame Recovery : 25
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 14 frames to change its propertiesForces a juggle state knockdown when hitting a mid-air opponentForces a juggle state knockdown when the attack lands for a Punish Counter

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[00] Character : Marisa
[01] Move Name : Standing Heavy Kick(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish Counter

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[00] Character : Marisa
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 10
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Marisa
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 12
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled