Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Zangief
motion
400 / 10,000
500 / 60,000
Standing Light Punch LP
7 9 4 2 -
Zangief
motion
400 / 10,000
500 / 60,000
(Rapid cancel version)Standing Light Punch LP
4 9 4 2 -
Zangief
motion
400 / 10,000
500 / 60,000
Standing Light Kick LK
7 17 -2 -4 List of startUp 4F or less.
Zangief
motion
700 / 10,000
5,000 / 60,000
Standing Medium Punch MP
9 17 2 -2 List of startUp 2F or less.
Zangief
motion
900 / 10,000
6,000 / 60,000
Standing Medium Kick MK
10 19 1 -4 List of startUp 4F or less.
Zangief
motion
1,000 / 10,000
6,000 / 60,000
Standing Heavy Punch HP
16 22 3 -3 List of startUp 3F or less.
Zangief
motion
1,400 / 10,000
1,0000 / 60,000
Standing Heavy Punch(Charged) Hold HP
32 22 D 3 -
Zangief
motion
1,000 / 10,000
7,000 / 60,000
Standing Heavy Kick HK
13 21 3 1 -
Zangief
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
6 8 6 1 -
Zangief
motion
300 / 10,000
500 / 60,000
(Rapid cancel version)Crouching Light Punch ⇩ ✚ LP
3 8 6 1 -
Next




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[00] Character : Zangief
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Zangief
[01] Move Name : (Rapid cancel version)Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Zangief
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 17
[05] Recovery Hit : -2
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Zangief
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-12
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Zangief
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 19
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 900
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Zangief
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish Counter5 frames of recovery added when the attack missesWhen the button is held, 1 hit of super armor is added to the upper half of the body from frame 4Hold down the button for over 23 frames to change its properties

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[00] Character : Zangief
[01] Move Name : Standing Heavy Punch(Charged)
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 6000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -13000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Super Armor for 1 attack from frames 4 - 34juggle state time increased when attack lands as a Punish Counter2 frames of recovery added when the attack misses

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[00] Character : Zangief
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -11000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentForce a juggle state and increase juggle state time when attack lands as a Punish Counter

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[00] Character : Zangief
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 8
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Zangief
[01] Move Name : (Rapid cancel version)Crouching Light Punch
[02] Frame Start-up : 3
[03] Frame Active : 3-4
[04] Frame Recovery : 8
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled