Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
9 16 -1 -5 List of startUp 5F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Yokusen Kick ⇨ ✚ HK
16 23 -1 -4 List of startUp 4F or less.
Dhalsim
motion
800 / 10,000
4,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
19 24 -1 -12 List of startUp 12F or less.
E.Honda
motion
800 / 10,000
4,000 / 60,000
Standing Heavy Kick HK
8 22 -1 -5 List of startUp 5F or less.
Gouki/Akuma
motion
700 / 10,000
2,000 / 60,000
Viscera Piercer MP▸MP
7 21 -1 -6 List of startUp 6F or less.
Guile
motion
900 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
7 23 -1 -6 List of startUp 6F or less.
Guile
motion
1,000 / 10,000
6,000 / 60,000
Reverse Spin Kick ⇨ ✚ HK
17 26 -1 -8 List of startUp 8F or less.
Jamie
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 18 -1 -6 List of startUp 6F or less.
Jamie
motion
350 / 10,000
2,500 / 60,000
L Freeflow Strikes(1) ⇨ ✚ LP
13 24 -1 -6 List of startUp 6F or less.
Jamie
motion
400 / 10,000
2,500 / 60,000
M Freeflow Strikes(1) ⇨ ✚ MP
16 24 -1 -6 List of startUp 6F or less.
Next




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[00] Character : Blanka
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 16
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : Yokusen Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 23
[05] Recovery Hit : -1
[06] Recovery Block : -4
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockCauses a crumple stun when the attack lands as a Punish CounterForces a juggle state when the attack lands as a Punish Counter on a mid-air opponentConsidered airborne from frames 6 - 28

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[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 11-14
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

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[00] Character : Gouki/Akuma
[01] Move Name : Viscera Piercer
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 21
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Guile
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 23
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
 

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[00] Character : Guile
[01] Move Name : Reverse Spin Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 26
[05] Recovery Hit : -1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible to throws and low attacks on frames 4 - 28Forces a juggle state knockdown on counter hitProduces a crumple stun on PunisH Counter

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[00] Character : Jamie
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 18
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(1)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(1)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :