Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
600 / 10,000
2,500 / 60,000
L Kikoken ⇨ ✚ LP
15 ... -3 -7 List of startUp 7F or less.
Chun-Li
motion
600 / 10,000
2,500 / 60,000
M Kikoken ⇨ ✚ MP
12 ... -3 -7 List of startUp 7F or less.
Dhalsim
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
10 14 -3 -10 List of startUp 10F or less.
Dhalsim
motion
500 / 10,000
3,000 / 60,000
Thrust Kick  ✚ MK
8 20 -3 -7 List of startUp 7F or less.
Guile
motion
400 / 10,000
2,500 / 60,000
L Sonic Blade ⇦ ✚ LP
16 ... -3 -4 List of startUp 4F or less.
Jamie
motion
200 / 10,000
500 / 60,000
Bitter Strikes(2) (Drink level 1 or higher)LP▸LK
6 16 -3 -8 List of startUp 8F or less.
Jamie
motion
350 / 10,000
2,500 / 60,000
L Freeflow Strikes(2) ⇨ ✚ LP▸⇨ ✚ P
13 28 -3 -13 List of startUp 13F or less.
Jamie
motion
400 / 10,000
2,500 / 60,000
M Freeflow Strikes(2) ⇨ ✚ MP▸⇨ ✚ P
16 28 -3 -11 List of startUp 11F or less.
Jamie
motion
450 / 10,000
2,500 / 60,000
H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
19 28 -3 -9 List of startUp 9F or less.
Jamie
motion
450 / 10,000
2,500 / 60,000
OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
13 28 -3 -9 List of startUp 9F or less.
Next




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[00] Character : Chun-Li
[01] Move Name : L Kikoken
[02] Frame Start-up : 15
[03] Frame Active : 15-104
[04] Frame Recovery : 47 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Thrust Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 20
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Guile
[01] Move Name : L Sonic Blade
[02] Frame Start-up : 16
[03] Frame Active : 16-60
[04] Frame Recovery : 42 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to all Sonic Break variations from frames 35 - 40

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[00] Character : Jamie
[01] Move Name : Bitter Strikes(2)
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 16
[05] Recovery Hit : -3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher

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[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses