Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*500 / 10,000
2,500 / 60,000
Nightshade Chaser (During Nightshade Pulse)⇨ ✚ P
13 34 -4 -16 List of startUp 16F or less.
Gouki/Akuma
motion
700 / 10,000
2,500 / 60,000
H Gou Hadoken(Lv1) ⇨ ✚ HP
12 ... -4 -8 List of startUp 8F or less.
Juri
motion
300 / 10,000
5,000 / 60,000
SA2 Feng Shui Engine(Rush) (During Feng Shui Engine's activation start-up)Hold P
9 26 -4 -17 List of startUp 17F or less.
Ken
motion
600 / 10,000
3,000 / 60,000
OD Jinrai Kick ⇨ ✚ K K
13 25 -4 -7 List of startUp 7F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : A.K.I
[01] Move Name : Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 34
[05] Recovery Hit : -4
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : Gouki/Akuma
[01] Move Name : H Gou Hadoken(Lv1)
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : -4
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold and release the button for 25 frames or more to activate Level 2Hold and release the button for 49 frames or more to activate Level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : SA2 Feng Shui Engine(Rush)
[02] Frame Start-up : 9
[03] Frame Active : 9-19
[04] Frame Recovery : 26
[05] Recovery Hit : -4
[06] Recovery Block : -17
[07] Cancel : *
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Minimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterHold down the button to rush forwardForces a juggle state knockdown when hitting a mid-air opponent

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : OD Jinrai Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 25
[05] Recovery Hit : -4
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to Overdrive Kazekama Shin Kick and Overdrive Gorai Axe Kick from frames 21 - 27Can transition to Overdrive Senka Snap Kick from frames 19 - 27