Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
900 / 10,000
6,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
10 20 0 -3 List of startUp 3F or less.
Blanka
motion
800 / 10,000
6,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
15 20 0 -5 List of startUp 5F or less.
Chun-Li
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
4 10 0 -2 List of startUp 2F or less.
Chun-Li
motion
800 / 10,000
2,500 / 60,000
OD Kikoken ⇨ ✚ P P
11 ... 0 5 -
Chun-Li
motion
1,000 / 10,000
4,000 / 60,000
L Hazanshu ⇦ ✚ LK
23 21 0 -9 List of startUp 9F or less.
Dee Jay
motion
600 / 10,000
2,500 / 60,000
M Air Slasher ⇨ ✚ MP
17 ... 0 -5 List of startUp 5F or less.
Dhalsim
motion
700 / 10,000
3,000 / 60,000
Standing Medium Punch MP
14 19 0 -5 List of startUp 5F or less.
Dhalsim
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
12 16 0 -4 List of startUp 4F or less.
Dhalsim
motion
1,000 / 10,000
6,000 / 60,000
Yoga Mountain ⇦ ✚ HK
14 20 0 -9 List of startUp 9F or less.
ED
motion
600 / 10,000
3,000 / 60,000
Standing Medium Kick MK
10 16 0 -5 List of startUp 5F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-15
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish Counter

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[00] Character : Blanka
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish CounterForces the opponent into a standing position

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[00] Character : Chun-Li
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 10
[05] Recovery Hit : 0
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Chun-Li
[01] Move Name : OD Kikoken
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 39 total frames
[05] Recovery Hit : 0
[06] Recovery Block : 5
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

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[00] Character : Dee Jay
[01] Move Name : M Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : SA3,*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frame 23

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[00] Character : Dhalsim
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Yoga Mountain
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter

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[00] Character : ED
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses